
GDX 2026 Conference
October 23-25, 2026
Queen Elizabeth II Federal Building, Edmonton, Alberta
GDX 2026 returns to the Queen Elizabeth II Building with some new features this year!
This year's summits include the return of the Indigeneity and Diaspora in Games Summit, Building a Better Games Industry, The Business and Craft of Indie Development, and our newest summit: Tabletop and Analogue!
GDX 2026 Summits
Building a Better Games Industry Summit
Equity, diversity, and inclusion is an area of growth for the games industry. Let's move the conversation beyond representation, and more into the brass tacks of integrating EDI directly into your products, your teams, your policies and practices, and your studio culture. What constitutes authentic representation? How do we achieve belonging with uniqueness in our studios? It's time to dive deep and get broad with activating EDI in the games industry. Hear from a broad spectrum of skilled practitioners doing EDI work.
Indigeneity & Diaspora in Games Summit
The Indigeneity and Diaspora in Games Summit (IDiG) explores the challenges and triumphs of the diverse people working within the games industry. The IDiG Summit has been co-created with a committee dedicated to representing unique perspectives from across the globe and has welcomed speakers from the Netherlands, Australia, Treaty 6 Territory, and more. Our summit explores a variety of identities and how our work can be impacted by our intersectionalities.
The Business and Craft of Indie Development
We elevate lesser known indie developers who are innovating in ways that really push the industry forward. Indie developers who not only push the envelope in terms of game design, but also with their teams and their communities. What does it mean to be an indie, and how do we make the indie experience sustainable? How do we build solidarity amongst indies in order to build a strong indie ecosystem? Don't forget all of the tips and tricks we can teach each other!
Tabletop & Analogue Games Summit
The Tabletop & Analogue Games Summit brings together tabletop game designers, developers, publishers, place managers, and enthusiasts to explore the creation and growth of games beyond the screen. The summit covers board games, TTRPGs, roleplaying games, and other analogue formats, with sessions focused on design, development, publishing, business, and community building. It provides a space for knowledge sharing, collaboration, and connection across Alberta’s tabletop and analogue games community.
Speakers
Come join the best and brightest of the games industry at GDX.
From experts who are dedicated to making the industry a better place, to world-class AI and Machine Learning scientists, and local indie community activators.
GDX has something for everyone.
Stay tuned as speakers are announced.

Pinki Li (顏婷妍) (she/her)
sunset visitor 斜陽過客 & Hong Kong Exile
Pinki Li 顏婷妍 (she/her) is an independent dance artist, writer, and facilitator based on the unsurrendered ancestral lands of the Musqueam, Squamish, and Tsleil-Waututh First Nations. Her practice squats at the intersection of diasporic dissonance, somatics, and technology-induced melancholy. Pinki is an award-winning Narrative Designer at sunset visitor studio, which released the critically-acclaimed 1000xRESIST. Pinki is also the Co-Artistic Director of interdisciplinary company, Hong Kong Exile, and a certified teacher of Fitzmaurice Voicework®, a body-centred and trauma-aware approach to the voice.

Kaelin Lavallee (he/him)
Studio Reset
Kaelin is a Métis writer, designer, and professional procrastinator who's spent the last decade or so wrangling story chaos into something that (usually) makes sense. He has worked on everything from AAA games to indie projects - the latter of which he finds himself currently embroiled in with his team at Studio Reset. He thinks he's funnier than he is.

Carina Kom (she/her)
Simply Sweet Games
Carina is the Chief Product Officer and Co-founder of Simply Sweet Games. She is a video game company founder and entrepreneur, game designer and producer with over 17 years of experience.
Her career includes philanthropy for Diversity and Equity in games, in addition to inclusive design and production, working on projects ranging from indie games to massive AAA titles. She has shipped products onto multiple platforms with renowned teams such as EA, Microsoft, and Unity, and has successfully launched games on Gen4 and Gen5 platforms.
At Simply Sweet Games, Carina leads the creative direction and production efforts, focusing on delivering polished, high-depth premium games that appeal to diverse audiences.

Hope Docking (she/her)
Cozy Comet Games Worker Cooperative
Hope Docking is a game producer and QA lead based in Edmonton, co-founder of Cozy Comet Games Workers Cooperative. With credits on Dragon Age: The Veilguard and Mass Effect: Legendary Edition, she specializes in cross-team collaboration, testing strategy, and inclusive development. Hope was also an organizing member of one of Canada’s first video game worker unions (under UFCW 401), where she contributed to communications and outreach.
Now that she's escaped AAA game development she's focused on ways we can build a better, more sustainable games industry together.

Areï Rodelys (she/her)
IxDF Edmonton
Areï Rodelys (she/her) is an independent consultant in service design and user research with over a decade of experience across cultures and continents—from Madagascar and France to Japan and Canada. She has worked on design challenges in sectors like automotive, government, and education, often drawing from game design to make systems more engaging. Outside of client work, Areï co-leads the IxDF Edmonton community, helping spread thoughtful UX thinking—one meetup at a time. She’s especially passionate about bringing human-centered design into new frontiers (games included!) and grounding creative work in what truly matters to people.
Schedule
This schedule is subject to change
Friday,
October 23, 2026
8:15 AM
Networking & Registration (Atrium)
All are Welcome to Network
Tea & Coffee will be available all day.
9:00 AM
Greetings & Welcome (Capital View Room)
IAA Team & TBA
Join us for the GDX conference kick-off with remarks from stakeholders.
10:00 AM - 11:00 AM
Keynote: (Capital View Room)
TBA
More info coming soon!
Saturday,
October 24, 2026
8:15 AM
Networking & Registration (Atrium)
All are Welcome to Network
Tea & Coffee will be available all day.
9:00 AM
Greetings (Capital View Room)
IAA Team
Start your day with a warm welcome from the Interactive Arts Alberta team. Join us for a brief introduction to the day’s programming, highlights to look forward to, and a few words on this year’s theme and what it means for our community.
10:00 AM - 11:00 AM
Keynote: (Capital View Room)
TBA
More info coming soon!
Community Day
There will be an abundance of games related events during
EDMONTON GAMES WEEK
and many of these events will be free with your conference ticket.
Make sure to check the Edmonton Games Week page (YEG Games Week) and stay up to date with our social media in order to see what special offerings we have for this year's conference.
Sunday, October 25, 2026 is community day and will feature Choose Your Own Mentor sessions and the Indie Town Hall.
Logistics
Flights
Hotels
Conference
Address
The Edmonton International Airport (YEG) is the closest airport to the event.
We are working on securing a hotel code at this time.
9820 107 St NW
Edmonton, AB
T5K 1E7
