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GDX 2026 Conference

October 23-25, 2026

Queen Elizabeth II Federal Building, Edmonton, Alberta

GDX 2026 returns to the Queen Elizabeth II Building with some new features this year!

This year's summits include the return of the Indigeneity and Diaspora in Games Summit, Building a Better Games Industry, The Business and Craft of Indie Development, and our newest summit: Tabletop and Analogue!

GDX 2026 Summits

Building a Better Games Industry Summit

Equity, diversity, and inclusion is an area of growth for the games industry. Let's move the conversation beyond representation, and more into the brass tacks of integrating EDI directly into your products, your teams, your policies and practices, and your studio culture. What constitutes authentic representation? How do we achieve belonging with uniqueness in our studios? It's time to dive deep and get broad with activating EDI in the games industry. Hear from a broad spectrum of skilled practitioners doing EDI work.

Indigeneity & Diaspora in Games Summit

The Indigeneity and Diaspora in Games Summit (IDiG) explores the challenges and triumphs of the diverse people working within the games industry. The IDiG Summit has been co-created with a committee dedicated to representing unique perspectives from across the globe and has welcomed speakers from the Netherlands, Australia, Treaty 6 Territory, and more. Our summit explores a variety of identities and how our work can be impacted by our intersectionalities.

The Business and Craft of Indie Development

We elevate lesser known indie developers who are innovating in ways that really push the industry forward. Indie developers who not only push the envelope in terms of game design, but also with their teams and their communities. What does it mean to be an indie, and how do we make the indie experience sustainable? How do we build solidarity amongst indies in order to build a strong indie ecosystem? Don't forget all of the tips and tricks we can teach each other!

Tabletop & Analogue Games Summit

The Tabletop & Analogue Games Summit brings together tabletop game designers, developers, publishers, place managers, and enthusiasts to explore the creation and growth of games beyond the screen. The summit covers board games, TTRPGs, roleplaying games, and other analogue formats, with sessions focused on design, development, publishing, business, and community building. It provides a space for knowledge sharing, collaboration, and connection across Alberta’s tabletop and analogue games community.

Schedule

This schedule is subject to change

Friday,
October 23, 2026

8:30 AM

Networking & Registration (Atrium)

All are Welcome to Network

Tea & Coffee will be available all day.

9:30 AM

Greetings & Welcome (Capital View Room)

Renée Williams (Edmonton Arts Council)

IAA Team

Join us for the GDX conference kick-off with remarks from stakeholders.

10:00 AM - 11:00 AM

Keynote: Make-Believe for Creatures: Strategies for Embodied, Emergent Design (Capital View Room)

Avery Alder (Buried Without Ceremony)

Track: Tabletop & Analogue Games Avery's talk is focused on centering the human body, designing emergently and through curiosity, and materials-first design.

11:00 AM - 12:00 PM

Talk: Queerly Beloved (Canadian Shield)

Carina Kom (Simply Sweet Games)

Track: Building a Better Games Industry This talk explores creating in the video game space as a queer person, queer audiences, and how queerness impacts the art that is made.

11:00 AM - 12:00 PM

Talk: QA Lessons to Steal for Indie Gain (City View Room)

Hope Docking (Cozy Comet Games Worker Cooperative)

Track: The Business & Craft of Indie Games Wouldn't it be nice to know how to properly test your game with the small amount of resources indies have available? You're in luck! After helping Keywords Edmonton unionize, Hope joined the indie side with cofounding Cozy Comet Games. Hope now is spilling the secrets on how to utilize all the tips and tricks that AAA development taught her for QA for your own gain.

11:00 AM - 12:00 PM

Fireside Chat: Lessons Learned - Analogue to Digital and Digital to Analogue (Capital View Room)

Chris Cooke (Mean Hyena Games)

Track: Tabletop & Analogue Games Analogue... digital... digital... or analogue? What if you didn't have to choose? Join Chris as he discusses his journey as both an independent board game/table top developer and reflects on how his experience in video games has impacted his journey.

11:00 AM - 12:00 PM

Talk: Building a Better Games Industry: Our (Difficult) Journey as a Worker Cooperative (Boreal Forest)

Derek Kwan (Cozy Comet Games Worker Cooperative)

Track: Indigeneity & Diaspora in Games The games industry is facing unprecedented uncertainty. In the wake of layoffs, limited funding, and labour issues related to oppressive structures, we asked ourselves: how might we build a better, human-centred games industry? This talk interrogates the roots of oppression in our industry, and explores how we might reconcile capitalism with worker-centric business models. We reflect on our ongoing journey in building Cozy Comet Games, Alberta’s first games worker cooperative, including hard-fought battles, ongoing struggles, and the potential of a worker-controlled future.

12:00 PM - 1:00 PM

Lunch

Lunch will end promptly at 1:00 PM

The conference will break for lunch from 12-1 PM. All Access Pass holders will receive their pre-purchased lunches. Food and beverages are available for purchase nearby the venue for all others.

1:00 PM - 2:00 PM

Talk: Choose Your Own Adventure (City View Room)

Alyx Bui (TTRPG Writer)

Track: Tabletop & Analogue Games In this live action, interactive panel, you’ll hear about my journey as a TTRPG writer- from playing TTRPGs to becoming an Ennie-award winning writer- and emerging board game designer- from playing 150 unique titles a year to currently designing a board game. You’ll hear my personal history, trends in the industry, initiatives for beginners and veterans, and advocacy for local indie designs and community. The twist? It’s Choose Your Own Adventure, the audience chooses which path they take, the topics they really want to hear, while exploring the adventures I chose. So prepare to roll some dice and raise some hands!

1:00 PM - 2:00 PM

Talk: Keeps - Building Games with Cultural Identity (Canadian Shield)

Yiannis Chroniaris (Eat the Sun, Shoot the Moon)
Jaie Tesiorna (Eat the Sun, Shoot the Moon)

Track: Indigeneity & Diaspora in Games Join indie developers Jaie and Yiannis as they speak on the topic of cultural identity and how we can integrate our backgrounds into the work we create. Follow their process as they design worlds that draw from southeast Asian history, the ways that shared cultural experiences can shape a game's narrative, and the impact that these culturally charged games can have in the hands of players.

1:00 PM - 2:00 PM

Panel: Starts and Stop for Worker Cooperatives with Baby Ghosts (Boreal Forest)

Alex Ritchie (Ode Software Worker Cooperative)

Derek Kwan (Cozy Comet Games Worker Cooperative)

Nova Willgress (Area 42 Games)
Roger Hatfull (Ode Software Worker Cooperative)

Moderator: Hope Docking (IAA)

Track: Building a Better Games Industry As the games industry continues to implode, have you been thinking about alternative, worker-centric business models for your indie studios? Well, these folks certainly have. Baby Ghosts is a studio “decelerator” program that teaches studios about cooperatives, dealing with team conflict, and paving the way for a better games industry. There are few worker cooperatives in Alberta, but some studios have taken the brave leap to do Baby Ghosts, with varying results. In short, they have a lot of worker coop lessons they have learned, and they want to share!

1:00 PM - 2:00 PM

Panel: Trials and Tribulations of Publishing in 2026 (Capital View Room)

Chris Wulf (Fellow Traveller)
Claire Barilla (Lumo Coop)

Jamin Smith (Pantaloon)

Kevin Chancey (Gambit Digital)

Moderator: Madison Côté (IAA)

Track: The Business & Craft of Indie Games Getting your indie game discovered in 2026 seems almost impossible on your own. Although self-publishing is always an option, publishers can help you solve the problem of game discoverability because selling games is their specialty. However, navigating the world of publishing may seem insurmountable, especially if you have never run the gauntlet before. In this talk, we demystify publishing for indies. How can an indie get a publisher? How difficult is it to get published? How might you build relationships that lead to mutual benefit for your studio and the publisher? All these questions, and more, will be answered in this panel!

2:00 PM - 3:00 PM

Fishbowl: Fostering Creativity in Games for Both Commercial and Personal Fulfillment (Grassland)

Facilitator: Kaelin Lavallée (Studio Reset)

Track: The Business & Craft of Indie Games In this Fishbowl Conversation, we will discuss how we, as indie game developers, might build games that are both commercially successful and creatively satisfying. Participants will have an opportunity to think outside of the box about their game development practices and goals in order to find new creative solutions for developing commercially and creatively fulfilling products. Fishbowl Conversations are structured, highly participatory discussions that centre an inner group of participants, surrounded by a group of peer observers. The inner group of participants discuss a topic, while the outer group consists of peer observers who listen, take notes, and consider how and when their input might be valuable. Outer group members may participate in the inner group at their discretion.

2:00 PM - 3:00 PM

Fishbowl: Women & Diverse Genders in Games (Rocky Mountain)

Facilitator: Alvina Mardhani-Bayne (IAA)

Track: Building a Better Games Industry In this Fishbowl Conversation, participants will discuss gender-based challenges associated with being in the games industry, empathize about how these challenges have affected one another, and explore how community might be an antidote (or potential poison pill) to ensuring solidarity and progress for women and diverse genders in the games industry. Participants will build social capital amongst women and diverse gender peers to discuss challenges, empathize, build community, and consider next steps in building a better games industry. Fishbowl Conversations are structured, highly participatory discussions that centre an inner group of participants, surrounded by a group of peer observers. The inner group of participants discuss a topic, while the outer group consists of peer observers who listen, take notes, and consider how and when their input might be valuable. Outer group members may participate in the inner group at their discretion.

3:00 PM - 5:00 PM

Unconference, Part 1 - Exploration (Capital View Room)

Facilitator: Pinki Li (sunset.visitor), Derek Kwan (IAA)

This is Part 1 of 2 for the Unconference. Please be prepared to attend both sessions. The GDX Unconference is an evolution of the GDX conference. GDX 2026 moves toward centering community participation and co-creation, rather than following the traditional hierarchical model of typical expert-driven “sage-on-the-stage” conference offerings. Our Unconference is about co-creation; take part in Human-Centred Systemic Design sessions around critical issues that are affecting the viability of Alberta’s games industry ecosystem.

6:00 PM - 10:00 PM

Karaoke Night

Facilitator: Pinki Li (sunset.visitor)

Conference attendees receive free entry to a karaoke night with light refreshments hosted by Pinki Li. Non-conference attendees can purchase their pass for this event here: https://www.zeffy.com/en-CA/ticketing/game-dev-karaoke-and-bubble-tea-night

Saturday,
October 24, 2026

8:30 AM

Networking & Registration (Atrium)

All are Welcome to Network

Tea & Coffee will be available all day.

9:30 AM

Greetings & Welcome (Capital View Room)

IAA Team

Join us for the GDX conference kick-off with remarks from stakeholders.

10:00 AM - 11:00 AM

Fireside Chat: Indies Helping Indies with Kevin Chancey (Capital View Room)

Kevin Chancey (Gambit Digital)

Track: The Business & Craft of Indie Games Join seasoned games industry veteran Kevin Chancey to discuss indies helping indies, a value that he and his colleagues take seriously every day. Kevin is the co-founder of Gambit Digital as well as a key leader in the Indie Asylum in Montreal.

11:00 AM - 12:00 PM

Panel: From Idea to Shelf: Tabletop and Analogue Insights (Capital View Room)

David Bibby (Red Claw Gaming)

Kevin Douangmany (The Resplendent Cave)

Meric Moir (Plotweaver)
Tyler Anderson (3DPrintersaur Games)

Track: Tabletop & Analogue Games Designing tabletop and analogue games is a challenge in and of itself. First, how do you come up with a viable idea that you think has legs? How do you know if the game is good? And how do you build an audience of gamers for an inherently social product? And what about actually selling these games to customers? How do you ensure that your designs meet the needs of a physical box that sits as a product on store shelves? The medium of analogue and tabletop games defines what is possible, but the intricacies of making a successful analogue game are also uniquely challenging. Join us for a panel from analogue experts who can help you take your games from idea to store shelves.

11:00 AM - 12:00 PM

Panel: Loss of Privilege (Boreal Forest)

Carina Kom (Simply Sweet Games)
Kaelin Lavallée (Studio Reset)

Track: Indigeneity & Diaspora in Games Although we have pockets of safer spaces for game developers with different intersectionalities, there are often structural barriers that reduce our agency within our game development journeys. This panel is an open discussion about how our identities and intersectionalities can influence the levels of privilege we receive, how different aspects of our intersections can compound the loss of privilege, but can sometimes create opportunity for us as well.

11:00 AM - 12:00 PM

Talk: UX Research and Testing Throughout Development (City View Room)

Megan Wu (IxDF)
Isla Medina (IxDF)

Track: The Business & Craft of Indie Games This presentation will explore UX research and testing throughout the different stages of game development. The presentation will help game developers learn more about how they can playtest their games at each stage of development, and will feature examples from IxDF’s recent playtests for local indie developers.

11:00 AM - 12:00 PM

Talk: Practicing Abandoning the Player: On Representing Yourself as a Developer via Micro-Development (Canadian Shield)

Jupiter Bradley (Area 42 Games)

Track: Building a Better Games Industry Area 42’s talk discusses the importance of making games for yourself, and that sometimes, player experience isn’t the be-all and end-all. In other words, there is merit in making games about experiences and feelings that should be shared. Games are art, after all!

12:00 PM - 1:00 PM

Lunch

Lunch will end promptly at 1:00 PM

The conference will break for lunch from 12-1 PM. All Access Pass holders will receive their pre-purchased lunches. Food and beverages are available for purchase nearby the venue for all others.

1:00 PM - 2:00 PM

Panel: Building Community Through Acts of Resistance in the Creative Industries (Capital View Room)

Branden Cha (Mural Artist)

Claire Barilla (Lumo Coop)

James Russwurm (UFCW Local 401)

Pinki Li (sunset.visitor)

Shawn Tse (Artist & Filmmaker)

Moderator: Derek Kwan (IAA)

Track: Building a Better Games Industry As games and interactive art becomes more mainstream, it becomes increasingly absorbed by a culture industry that seeks to subsume and absorb creativity into a product that perpetuates status quo, is manufactured for consumption, and enriches the few. When we live under a system of capitalism, we become alienated from our own work, the meaning of what we have created, and the communities that our art brings together. Therefore, it takes real and concerted effort to craft games and interactive art in ways that are both provocative, and can challenge oppressive systems. This panel explores how going against the norm–an act of resistance against status quo–can help us retain and capture what makes our art special. Taking back our power in the crafting of our art is an act of resistance: *we* set our goals and our purpose, *not* the culture industry. Resistance can take many forms, whether it is: using games technology for non-commercial purposes, flipping over the established norms of how games are “supposed to be made,” exploring new business models, and centering the people who make games. These acts of resistance are an antidote to capitalist alienation, and important ingredients to building community and bringing game developers and interactive artists together.

1:00 PM - 2:00 PM

Panel: Exploring How Identity Shapes Game Development Practice (City View Room)

Alex Twin (Maskwa Games)
Chris Cooke (Mean Hyena Games)
Kaelin Lavallée (Studio Reset)
Moderator: Joshua Nilson (Maskwa Games)

Track: Indigeneity & Diaspora in Games Our identities shape our personal approach to how we make games and approach the games industry. From how we think about design problems, how we approach the culture of our studios, and the kinds of games that we make, *who we are* is core to our craft. In this panel, our speakers explore how their unique intersectionalities–and the perspectives of their identities–have altered the course of their game development careers. For example, what does it mean to be an Indigenous or Métis game developer, and what has the journey of Indigeneity in games looked like? How does the crafting of games reflect back on who we are?

1:00 PM - 2:00 PM

Q&A: Game Audio from a Bird's Eye View (Canadian Shield)

Lacey Hoffman (Musician & Audio Designer)

Jawdat Toume (Daisy Chain Games)

Track: The Business & Craft of Indie Games If you have ever wondered about having an indie game with exceptional sound design, this Q&A is for you. In this Q&A, Lacey will answer all of your burning questions about holistic sound design: who to talk to about sound, what you should expect when working with a sound designer/musician, when you should be implementing sound in your game, where you can go for sound design resources, and how to make sure that your game’s sound fits your game’s aesthetic.

1:00 PM - 2:00 PM

Talk: Professional GMing with The Resplendent Cave (Boreal Forest)

Kevin Douangmany (The Resplendent Cave)

Track: Tabletop & Analogue Games What does it take to be a professional gamemaster? Is it the dream job we all think it is? In this workshop professional gamemaster, Kevin Douangmany, will talk about the realities of trying to go pro as a gamemaster, such as business structure, taxes, time commitment, market demand and advertising. We'll talk about some of the downsides, and what strategies you can use to effectively build your business.

2:00 PM - 3:00 PM

Fishbowl: Let’s Build an Industry from Scratch - Tabletop & Analogue Games (Rocky Mountain)

Facilitator: Kevin Douangmany (The Resplendent Cave)

Track: Tabletop & Analogue Games In this Fishbowl Conversation, we will explore how to enable a community-based approach to growing capacity for tabletop and analogue game development as a local industry with sustainable careers, commercial viability, and creative fulfillment. Participants will connect with other table top and analogue game developers to explore the opportunities and challenges that exist around building a sustainable tabletop and analogue games industry in Alberta. Fishbowl Conversations are structured, highly participatory discussions that centre an inner group of participants, surrounded by a group of peer observers. The inner group of participants discuss a topic, while the outer group consists of peer observers who listen, take notes, and consider how and when their input might be valuable. Outer group members may participate in the inner group at their discretion.

2:00 PM - 3:00 PM

Fishbowl: Finding Joy within Indigeneity and Diaspora in Games (Grassland)

Facilitator: Pinki Li (sunset.visitor)

Track: Indigeneity & Diaspora in Games In this Fishbowl Conversation, we will discuss how to find intentional joy within our intersections of race, ethnicity, and culture–especially in the predominantly white spaces that typify the games industry. We will explore how marginalized, underrepresented, and underestimated game developers use alternative methods and practices, rooted in intersectional identity, to cue “collective care, solidarity, and humanizing connections,” in community, especially in opposition to “individualistic, exploitative, and competitive” (Bourabain, Essanhaji, Şahin, and van Veen, 2024) aspects of the games industry. Participants will build community, solidarity, and connection amongst other groups of racialized game developers. Participants will share strategies and tools with one another that may help them carve out inclusive spaces within the games industry. Fishbowl Conversations are structured, highly participatory discussions that centre an inner group of participants, surrounded by a group of peer observers. The inner group of participants discuss a topic, while the outer group consists of peer observers who listen, take notes, and consider how and when their input might be valuable. Outer group members may participate in the inner group at their discretion.

3:00 PM - 5:00 PM

Unconference, Part 2 - Toward Action and Community (Capital View Room)

Facilitator: Pinki Li (sunset.visitor), Derek Kwan (IAA)

This is Part 2 of 2 for the Unconference from. Please be prepared to attend both sessions. The GDX Unconference is an evolution of the GDX conference. GDX 2026 moves toward centering community participation and co-creation, rather than following the traditional hierarchical model of typical expert-driven “sage-on-the-stage” conference offerings. Our Unconference is about co-creation; take part in Human-Centred Systemic Design sessions around critical issues that are affecting the viability of Alberta’s games industry ecosystem.

6:00 PM - 10:00 PM

Indie Rebellion Bonfire Night

Facilitator: Kevin Douangmany (Resplendent Cave)

Conference attendees receive free entry to the Indie Rebellion Bonfire, complete with smores. Non-conference attendees can purchase their pass for this event here: https://www.zeffy.com/en-CA/ticketing/indie-rebellion-bonfire-night

Speakers

Come join the best and brightest of the games industry at GDX.

From experts who are dedicated to making the industry a better place, to world-class AI and Machine Learning scientists, and local indie community activators.
GDX has something for everyone.

Stay tuned as speakers are announced.

Avery Alder.jpg

Avery Alder (she/her)

Game Designer

Avery Alder is an award-winning tabletop roleplaying game designer living in Amiskwaciy-wâskahikan (Edmonton). For the past twenty years, Avery has been designing games that explore queer identity, relationships, community, precarity, and the end of the world.

 

Her work includes The Quiet Year, Monsterhearts, Dream Askew, Ribbon Drive, and Going For Broke. Her love of game design has also led her into teaching, workshop facilitation, and developmental consulting.

  • Website
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Kevin Chancey 

Publishing Director & Co-Founder at Gambit Digital

Kevin Chancey is the Publishing Director and Co-Founder at Gambit Digital. 

​

Kevin's background is in communications and video editing which led him to starting his own indie marketing agency for the past eight years. Now at Gambit, he's bringing that expertise with him. He's got a catalogue of over 10 released indie games, and has even done some mocap for The Caribou Trail and his likeness can be spotted in Roots of Yggdrasil.

 

For marketing folks you will also recognize Kevin for his marketing retreat, Proxima, that he runs in the summer!

  • Website
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  • Bluesky
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Jamin Smith

Founder of Pantaloon

Jamin Smith is the founder of Pantaloon; a newsletter, game label and home for misfits. Jamin is a veteran of game publishing, with two decades spent in brand and marketing roles, as well as two solo-developed indie games brought to market

  • Website
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Christopher Wulf (he/him)

Senior Business Development Manager

Christopher Wulf is the senior business development manager at narrative games publisher 'Fellow Traveller'.

 

In his role, he is responsible for pursuing both revenue & visibility opportunities for the games portfolio of the Australia-based publisher.
 

Additionally, he works as the senior business & event manager at The Triple-i Initiative, a games showcase created by developers, with a clear motto: no ads, no hosts, just games!

  • Website
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Claire Barilla 

Co-Founder Lumo Cooperative

Claire is an experienced publishing, production and game development leader, spanning the indie, AA and AAA space.

 

Claire has over a decade of commercial, studio, event and strategic management, successfully launching multiple games.

 

Claire is a co-founder of Lumo Cooperative, a new type of publisher centered around helping game developers build a sustainable business; balancing commercial success with artistic vision.

  • Website
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Josh Nilson (he/him)

Founder of Maskwa Games

Josh Nilson is Métis from Willow River, BC. He is the founder of Maskwa Games which has made the metislife.ca project.

 

Maskwa Investments focuses on early-stage seed funding and advisement with a focus on Indigenous tech businesses.

 

Prior to that he was a founder at East Side Games (ESG), making mobile games like Trailer Park Boys, The Office, Ru Paul Drag Race Superstar and more. Josh has been working in tech since 2002 and works in the technology and interactive media spaces and will always stop for pugs.

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Meric Moir (he/him)

RPG Director & Writer

Meric is the RPG director for Plotweaver and lead writer for the Cosmere RPG at Brotherwise Games, a California-based board game and roleplaying game company. TTRPG development was the perfect trap for Meric, combining his various loves of writing, storytelling, community building, and production editing. He’s been a game store owner, completed a professional writing degree at MacEwan University, and worked as a marketing manager for over a decade.

 

In the TTRPG industry, Meric worked as a freelance designer on games including the Cosmere RPG, The Expanse, Fantasy AGE, Achtung! Cthulhu, and Star Trek Adventures, and he’s streamed actual plays for over five years as Massive Damage Adventures and Sky Hammer Press. 

  • Website
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Pinki Li (顏婷妍) (she/her)

sunset visitor 斜陽過客 & Hong Kong Exile

Pinki Li 顏婷妍 (she/her) is an independent dance artist, writer, and facilitator based on the unsurrendered ancestral lands of the Musqueam, Squamish, and Tsleil-Waututh First Nations. Her practice squats at the intersection of diasporic dissonance, somatics, and technology-induced melancholy. Pinki is an award-winning Narrative Designer at sunset visitor studio, which released the critically-acclaimed 1000xRESIST. Pinki is also the Co-Artistic Director of interdisciplinary company, Hong Kong Exile, and a certified teacher of Fitzmaurice Voicework®, a body-centred and trauma-aware approach to the voice.

  • Website
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Alex Twin

Maskwa Games

Alex is an Indigenous game developer from Edmonton, a recent NAIT Digital Media and IT graduate, and currently works remotely as a Game Engineer at Maskwa Games. Maskwa Games is a Vancouver-based studio that creates Indigenous and Metis experiences on ROBLOX as an accessible and engaging way for Indigenous youth across Canada to connect with and learn about both their languages and Cultures. We aim to empower 1000 Indigenous digital interactive creators in Canada over the next two years, and we've made strides toward this goal through in-person training both on and off reserve. Connecting youth with Indigenous peers in their own communities allows us to provide effective and accessible training. "Through my last year with Maskwa Games, I have been able to connect with Indigenous culture, history and communities in a way that I did not think I was capable of, In Maskwa Games' journey to empower 1000 Indigenous creators, I found myself becoming one of them very early on, even being able to support myself and my peers here in Edmonton along the way."

  • Website
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Carina Kom (she/her)

Simply Sweet Games

Carina is the Chief Product Officer and Co-founder of Simply Sweet Games. She is a video game company founder and entrepreneur, game designer and producer with over 17 years of experience.

 

Her career includes philanthropy for Diversity and Equity in games, in addition to inclusive design and production, working on projects ranging from indie games to massive AAA titles. She has shipped products onto multiple platforms with renowned teams such as EA, Microsoft, and Unity, and has successfully launched games on Gen4 and Gen5 platforms.

 

At Simply Sweet Games, Carina leads the creative direction and production efforts, focusing on delivering polished, high-depth premium games that appeal to diverse audiences.

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Kaelin Lavallée (he/him)

Studio Reset

Kaelin is a Métis writer, designer, and professional procrastinator who's spent the last decade or so wrangling story chaos into something that (usually) makes sense. He has worked on everything from AAA games to indie projects - the latter of which he finds himself currently embroiled in with his team at Studio Reset. He thinks he's funnier than he is.

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Hope Docking (she/her)

Cozy Comet Games Worker Cooperative

Hope Docking is a game producer and QA lead based in Edmonton, co-founder of Cozy Comet Games Workers Cooperative. With credits on Dragon Age: The Veilguard and Mass Effect: Legendary Edition, she specializes in cross-team collaboration, testing strategy, and inclusive development. Hope was also an organizing member of one of Canada’s first video game worker unions (under UFCW 401), where she contributed to communications and outreach. 

​

Now that she's escaped AAA game development she's focused on ways we can build a better, more sustainable games industry together.

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  • Bluesky
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Chris Cooke (he/him)

Game Designer at Mean Hyena Games

Chris Cooke is a game designer with a decade of experience in the video games industry. He self-published his first board game, UNSCREWED, via Kickstarter in 2024, and has just launched his second one, Headway.

 

This means that he designs games during the day, then designs more games at night. Some people would say he has a problem.

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Kevin Douangmany 

Founder at The Resplendent Cave

Kevin Douangmany is the founder of The Resplendent Cave, a professional gamemastering service provider in Edmonton. His work includes planning and organizing large-scale D&D events for conventions and fundraisers as well as writing and illustrating adventure modules.

 

Before entering the games industry, Kevin served in the Canadian Armed Forces as a materials technician, acted as a host for a coworking space, and worked as a motion capture actor at NAIT.

 

He is a cycling enthusiast and cat parent. He enjoys management games such as Cities Skylines, Railroad Empire 2 and Planet Coaster. Victoria Park is his favourite park in Edmonton.

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Isla Medina (she/her)

UX Research Design

Isla Medina is a volunteer with the Interaction Design Foundation (IxDF) Edmonton and has been helping out with UX in Play for over a year now.

She's interested in UX research design and data analysis, particularly when it comes to game development. Isla is currently pursuing the Digital Experience Design program at MacEwan University, having recently graduated with a BSc in Computing Science from the University of Alberta. Outside of her studies, Isla enjoys playing sandbox and platformer games!

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Tyler Anderson (he/him)

Owner at 3D Printersaur Games

Tyler Anderson owns 3D Printersaur Games, a newly formed boardgame publication company in Edmonton. Over the last 10 years he's been involved in boardgame development from playtesting, designing boardgames, helping others create concepts, and Kickstarter campaigns.

 

Using his 19 years of engineering experience has allowed him to understand manufacturing of boardgames while also creating 3D printed games for unique ideas.

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  • Website
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Leiss Hoffman (she/her)

Composer

Leiss Hoffman (she/her) aka Lacey is a composer, guitarist and coffee connoisseur from Edmonton, Alberta. Her decade-long career spans indie and AA sized teams, such as Digital Eclipse’s Barbie Rewind (2026) and Ellpeck Games’ Tiny Life (2023). 

 

More recently she has started studying both Wwise and FMOD to implement dynamic music systems for future clients.

 

In 2025 she played guitar in Thennecan, a video game music band, performing across Edmonton and Vancouver.

 

Outside of the studio, she's either sinking countless hours into her back catalogue or roleplaying in TTRPGs with friends.

  • Website
  • Instagram
  • LinkedIn
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Megan Wu (she/her)

UI/UX Design and Illustration

Megan Wu currently volunteers with IxDF, supporting UX research and playtesting initiatives for indie game studios in Edmonton while also developing her own games.

Her primary focuses are UI/UX design and illustration for video games, with an emphasis on creating gaging and meaningful experiences.

Megan recently graduated from MacEwan University with a Bachelor of Design, where she explored how game development can be used as a tool for positive change. As she continues her work in the industry and with IDF, she hopes to further explore how game developers can help create a better world, and better games, through the design of meaningful interactive works.

  • Website
  • Instagram
  • LinkedIn
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Alyx Bui (they/them)

Activist, Filmmaker, & Writer

Alyx Bui (they/them) is an Edmonton-based activist, filmmaker, writer, and Ennie award winning tabletop role-playing game writer, designer and gamemaster. Their stories expand narratives divergent from the mainstream and centre the representation of QTBIPOC folx. Currently, they are a programmer with the Canadian Film Festival and dabble in board game design. 

 

Their work can be found at Magpie Games: Cartel, Wet Ink Games: Jiangshi Blood in the Banquet, CBC: Coffee to the People, HitPoint Press: Chinese Stories We Tell Ourselves, DMsGuild: The Great Zodiac Race, Unbreakable Pathways: Fly Me to the Moon, Paizo’s Pathfinder Lost Omens: Tian Xia Character and World Guides (Ennie for Best setting, 2024) and Draconic Codex (2026). 

  • Website
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Yiannis Chroniaris (he/him)

Co-Founder, Eat the Sun; Shoot the Moon

Yiannis Chroniaris is the co-founder and lead technical artist for Eat the Sun; Shoot the Moon, an Edmonton indie studio hard at work on their upcoming release Keeps. If he's not hunched over his computer anxiously placing and re-drawing 2 pixels for 20 minutes, he's up in a classroom teaching young, bright-eyed future game developers how to do the same.

Yiannis believes in an evolved games industry, built for and accountable to the people who work hard to make the wheels turn

  • Website
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Jaie Tesiorna (he/him)

Co-Founder, Eat the Sun; Shoot the Moon

Jaie Tesiorna leads the art direction for Eat the Sun; Shoot the Moon's projects, more recently focused on the cast and environment for their upcoming project Keeps.

 

In between creating art set in the Southeast Asian inspired world of Ormauk and building the ETSSTM community, he is usually trying not to get lost in the backcountry trails around the Canadian Rockies

  • Website
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Jupiter Bradley (they/them)

President & Founder Area 42 Games

Jupiter Bradley is a game dev based in Edmonton Alberta, and is the president and a founder of Area 42 Games. Jupiter is currently working on The Meaning of Auri with Area 42 Games, with a shortly upcoming planned release.

Their main goal is to spread the word on the value of micro-development: making small micro-games start-to-finish for yourself at the same time that you are doing your professional games work. Importantly, they focus on how it can benefit your artistic practice as a developer, which has benefits throughout your entire work.

They have released over 10 games on itch.io, each following the micro-development practice.

  • Website
  • itch.io
  • Steam
  • LinkedIn
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Nova Willgress (he/they)

President & Founder Area 42 Games

Nova Willgress is a game developer based in Edmonton, and is a co-founder of Area 42 Games. Within the studio, they help tell Area 42 Games’ stories both as the Lead Writer, and Social Media Manager. While studying at University of Alberta, they released several game projects, and even won a couple awards for their work. After graduating, they have focused more on developing Area 42’s upcoming game, The Meaning of Auri.

During the beginning of this year, Nova participated in the first ever cohort of Baby Ghosts Alberta, alongside their studio. With the guidance from this program and the peer supports, they built upon their skills as a studio member, and began solidifying the foundation of Area 42 Games as a worker co-op.

After spending most of their life playing video games unprofessionally, Nova is excited to continue absorbing as much as he possibly can from those more experienced than them in the gaming industry, and building upon their future career—and maybe sharing a few of his own secrets here and there.

  • Website
  • Steam
  • LinkedIn

Community Day

There will be an abundance of games related events during

EDMONTON GAMES WEEK
and many of these events will be free with your conference ticket.

Make sure to check the Edmonton Games Week page (YEG Games Week) and stay up to date with our social media in order to see what special offerings we have for this year's conference.

 

Sunday, October 25, 2026 is community day and will feature Choose Your Own Mentor sessions and the Indie Town Hall.

Logistics

Flights

The Edmonton International Airport (YEG) is the closest airport to the event.

Conference
Address

9820 107 St NW
Edmonton, AB
T5K 1E7

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