GDX 2025 Summits
AI/ML + Games Summit
Alberta is home to some of the foremost AI research institutions on the planet: the University of Alberta, and Amii, Canada's top centre of AI excellence. Ranked third in the world for AI, and second in the world for games + AI publications, the University of Alberta's experts in AI and games will provide you with unprecedented insight into the future of game development through AI and ML, while fellows from the world-renowned Alberta Machine Intelligence Institute will guide cutting-edge AI workshops for you to join.
Indie Realities
We elevate lesser known indie developers who are innovating in ways that really push the industry forward. Indie developers who not only push the envelope in terms of game design, but also with their teams and their communities. What does it mean to be an indie, and how do we make the indie experience sustainable? How do we build solidarity amongst indies in order to build a strong indie ecosystem?
Building a Better Games Industry Summit
Equity, diversity, and inclusion is an area of growth for the games industry. Let's move the conversation beyond representation, and more into the brass tacks of integrating EDI directly into your products, your teams, your policies and practices, and your studio culture. What constitutes authentic representation? How do we achieve belonging with uniqueness in our studios? It's time to dive deep and get broad with activating EDI in the games industry. Hear from a broad spectrum of skilled practitioners doing EDI work.
Indigeneity & Diaspora in Games Summit
Our newest summit, the Indigeneity and Diaspora in Games Summit (IDiG) will explore the challenges and triumphs of the diverse people working within the games industry. The IDiG Summit has been co-created with a committee dedicated to representing unique perspectives from across the globe and will welcome speakers from the Netherlands, Australia, Treaty 6 Territory, and more.
Schedule
This schedule is subject to change
Wednesday,
July 16, 2025
8:15 AM
Networking & Registration (Atrium)
All are Welcome to Network
Tea & Coffee will be available all day.
9:00 AM
Greetings & Welcome (Capital View Room)
Madison Côté, Executive Director of Interactive Arts Alberta
Luke Azevedo, CEO of Edmonton Screen
Andrew Knack, Councillor, Ward Nakota Isga
Nathan Ip, MLA Edmonton South-West
Join us for the GDX conference kick-off with remarks from stakeholders as we launch Video Game Week 2025 in Edmonton!
9:45 AM - 10:45 AM
Keynote: Kim Belair (Capital View Room)
Kim Belair, Co-founder and CEO of Sweet Baby Inc
What Happens When You Get Harassed: A Sweet Baby Story will cover the last few years for Sweet Baby Inc as well as address what Sweet Baby Inc actually does in the games industry.
11:00 AM - 12:00 PM
Being Weird Together - Baby Ghosts Panel (Capital View Room)
eileen mary holowka, PhD, Co-Founder of Baby Ghosts and Weird Ghosts
Kenzie Gordon, Games Scholar and Baby Ghost Board Member
Lukey D'Alfonsi, Baby Ghosts Cohort 4
Ahmar Rana, Baby Ghosts Cohort 5
Track: Building a Better Games Industry, Indigeneity and Diaspora in Games
In our collective quest to Build a Better Games Industry, some game developers are coming together in search of better ways of working and new worker-centric models that enable us, as game developers, to have agency over our own lives and careers. One trailblazing program, Baby Ghosts, is carving out space in the games industry as an accelerator that explores worker-centric models (e.g. co-operatives, etc.) as a way to create more sustainable, healthier studios that decrease the likelihood of worker exploitation. This panel consists of organizers and participants of the Baby Ghosts program, who will be able to relay their experiences of the program, the community potential such a program entails, and how they are transforming their work and studios to better support workers.
11:00 AM - 12:00 PM
Beyond the Game: VR’s Role in Building Soft Skills That Stick (Canadian Shield)
Lauren Olson, Protégé Program Coordinator ELIXR Simulations
Nathaniel Rossol, Co-Founder vrCAVE;
Ryan Bromsgrove, Head of Growth vrCAVE
Moderator: Andrea Urbina, CEO ELIXR Simulations
Track: Indie
What if an escape room could reveal how you lead, communicate, and collaborate? This session explores how AlignVR—a multiplayer virtual reality escape room—is currently being used by employers to assess soft skills like teamwork, communication, and leadership in hiring contexts. Now, ELIXR Simulations and vrCAVE are collaborating to expand its potential: using AlignVR as a tool not just for evaluation, but for development. Panelists from ELIXR and vrCAVE share insights into the design and facilitation of VR-based challenges, and how those experiences can be paired with reflection and coaching to drive personal and professional growth. While the technology and facilitation model may not be easily replicable, the session offers valuable takeaways for educators, game developers, and training professionals looking to build more engaging, immersive approaches to soft skill development. Learn how immersive tools can surface meaningful insights—and how you can apply those principles in your own learning environments.
11:00 AM - 12:00 PM
Writing Diverse Characters (Boreal Forest)
Trick Weekes, Author
Karin Weekes, Editor
Track: Indigeneity and Diaspora in Games, Indie
This session will look at what writing diverse characters for video games and other aspects that go into crafting diverse characters and bringing them to life on the screen.
12:00 PM - 1:00 PM
Lunch
Food Trucks Available on Site for Purchase
Speakers and All Access Pass holders will have lunch provided. Enjoy a brief lunch break at the Alberta Legislative Grounds.
1:15 PM - 2:15 PM
Your First 15 Minutes (Capital View Room)
Jon Renish, Half Mermaid
Track: Indie
Attracting the appropriate audience and providing a captivating first taste is pivotal to the public perception and success of your work. This talk spotlight examples and techniques to identify what and how to capitalize on what makes your title stand out.
1:15 PM - 2:30 PM
Decolonizing World Building Guided Networking (City View Room)
Kaelin Lavallee, Studio Reset
Karin Weekes, Industry Veteran
Track: Indigeneity and Diaspora in Games
This networking session will start with a prompt and be guided by Kaelin Lavallee and Karin Weekes to explore how we can craft narrative experiences and world building from a position of decolonization.
1:15 PM - 2:15 PM
This is Not a Woman: Depictions of Women in Video Games (Boreal Forest Room)
Hope Docking, Co-Founder Cozy Comet Games Worker Cooperative
Track: Building a Better Games Industry
This talk explores the history of deceptions of women in video games through feminist visual analysis and suggests new toolkit developers can bring with them to analyse their work and create better depictions of women gendered characters.
2:30 PM - 3:30 PM
Creature Sounds - Talk (Capital View Room)
Presley Hynes, Sound Designer, Gearbox
Track: Indie
In this session Presley will dive into creating creature sounds! Presley will break the creatures down by types and how you can explore making your own creature sounds.
2:30 PM - 3:30 PM
Effective Cultural Representation in Video Games: Why it Matters (Boreal Forest)
Hedy Fu, DoomScroll Studio
Justine Magbitang, DoomScroll Studio
Yannan (Mayan) Ma, DoomScroll Studio
Track: Indigeneity and Diaspora in Games
This talk explores the importance of cultural representation in video games, focusing on how games can go beyond simple reskinning by authentically integrating culture into visuals, mechanics, and overall design. The speakers highlight the potential of games as educational tools, offering immersive experiences that traditional storytelling cannot. They stress the need for game creators to conduct in-depth research and engage with cultural contexts to ensure accurate representation. The core discussion centers on defining a successful cultural game, not by commercial success, but by how well it incorporates cultural elements throughout gameplay. Case studies of games like Venba and Black Myth: Wukong will illustrate these points, showcasing how culture can be meaningfully represented through game mechanics and design. The talk encourages greater dialogue among developers and players on this topic.
2:30 PM - 3:30 PM
Experience-Driven Procedural Content Generation (Canadian Shield)
Jawdat Toume, Daisy Chain Games, University of Alberta
Dave Goel, COG Studio, University of Alberta
Track: AI/ML in Games
The talk will focus on existing player experience modelling techniques for procedural content generation. The speakers will give an overview of the academic research pertaining to the topic, in addition to diving into their contributions in the field
3:45 - 4:45 PM
From Lore to Launch: Narrative Design (Capital View Room)
Alyx Bui, Independent Board Game Developer
Kaelin Lavallee, Studio Reset
Natalie Tin Yin Gan (顏婷妍) (Pinki Li), sunset visitor 斜陽過客, Hong Kong Exile
Kim Belair, Sweet Baby Inc
Moderator: Ahmar Rana, Moonmeter Collective
Track: Indigeneity and Diaspora in Games, Indie
Crafting compelling experiences requires the development of lore for settings, characters, and histories that have shaped conditions for storytelling. But what does it take to believably world-build, especially for experiences that are meant to be partially owned by players? How might lore be both inspired by–and reflective upon–the real world. Join us in this talk about unpacking narrative-driven storytelling with a panel of highly experienced writers and narrative designers from indie to AAA.
3:45 - 4:45 PM
Game UX Research 101 (Boreal Forest)
Areï Rodelys, IxDF Edmonton
Track: Indie
This session offers an accessible introduction to user research in games, focusing on mindset, practical advice, and key terms to help teams build better experiences. Rather than diving into advanced techniques, the talk will demystify the common sense behind effective research and empower participants to explore further on their own. With room for open discussion and Q&A, this session is ideal for developers curious about integrating research into their workflows—no prior experience required.
4:45 PM - 5:15 PM
Building a Positive Culture in the Alberta Games Community (Capital View Room)
Representatives from the Community Safety Council
Track: Indie
Join members of the Community Safety Council for a focused discussion on creating safer, more inclusive spaces in games and at games-related events. This half-hour session will cover the Council’s mandate, strategies for proactive safety and harm reduction, and ways developers, organizers, and community leaders can contribute to a healthier ecosystem. Bring your questions and ideas—this is an open invitation to collaborate on solutions that support everyone in our community.
5:15 PM
Indie Town Hall (Capital View Room)
Registration is required. Free Attendance (Sign up https://lu.ma/urjre4aa)
Track: Indie Summit
Audience: Indies
Come join your fellow indies at the Indie Town Hall to discuss issues related to long-term sustainability, network-building, and growth amongst the indie community. This year's topics are going to dive more deeply into IAA's vision for the Walkthrough Collaborative Centre, and additional work to create opportunities for mutual reciprocity and aid.
Thursday,
July 17, 2025
8:15 AM
Networking & Registration (Atrium)
All are Welcome to Network
Tea & Coffee will be available all day.
9:00 AM
Greetings (Capital View Room)
IAA Team
Start your day with a warm welcome from the Interactive Arts Alberta team. Join us for a brief introduction to the day’s programming, highlights to look forward to, and a few words on this year’s theme and what it means for our community.
9:30 AM - 10:30 AM
Fireside Chat: Dr. Michael Schmalz (Capital View Room)
Dr. Michael Schmalz, Former President, Digital Extremes and Chair of the Board, Canada Media Fund
In this keynote fireside chat, we sit down with Dr. Michael Schmalz, the current Board Chair of the Canada Media Fund, and an industry veteran who led the transformation of Digital Extremes from an indie darling to a world-renowned live service power house behind Warframe, one of the most successful live service games of all time. During this fireside chat, we explore Dr. Schmalz’s insights on the Canadian ecosystem, the cyclical nature of our hit-based industry, his thoughts on scaling from indie to AAA, his predictions for the future, and–of course–the Canada Media Fund.
10:45 AM - 11:45 AM
Inclusive at the Core - How to Leverage an Unfair Advantage (Capital View Room)
Carina Kom, Simply Sweet Games
Track: Indigeneity and Diaspora in Games, Building a Better Games Industry
At Simply Sweet Games, inclusivity isn’t a buzzword—it’s their edge. This talk shares their journey as a women-founded studio navigating accelerators, pitching, and launching their first title, Criss Cross Castle, while building a scalable, impact-driven platform. We’ll explore how inclusive design, ESL and neurodiverse playtesting, and values-aligned culture helped us break into the $3B word-puzzle market—and how indie devs can apply the same principles to build resilient, player-first studios.
10:45 AM - 11:45 AM
Bridging the Gap: Real-World Experience Through ELIXR’s Protégé Program (Boreal Forest)
Lauren Olson, ELIXR Simulations
Elise Chevalier, ELIXR Simulations
Aleksey Petrakov, Alberta Health Services
Mariia-Viktoriia Ilnytska, Story City App
Ricardo Rodriguez, ELIXR Simulations
Track: Indie
What’s it really like to prepare for a creative career in immersive technology? Join Lauren Olson and a group of current and former ELIXR Protégés for a candid meet-and-greet session about the ELIXR Protégé Program—a mentorship-based, team-driven initiative that helps aspiring XR creators grow their skills and confidence. This informal session includes a short overview of the program and plenty of time to connect with Protégés, ask questions, and learn from their journeys. Whether you’re looking for inspiration, seeking career advice, or just curious about how mentorship and project-based learning can make a difference, this session offers honest insight from those who’ve lived it.
10:45 AM - 11:45 AM
The Art of Rebounder - Printing a Game with Ink (Rocky Mountain)
Matthew Satchwill, ThirtyThree Games
Logan Gilmour, ThirtyThree Games
Track: Indie
Inspired by zines, risographs, and the tactile chaos of vintage comics, the art direction of Rebounder recreates these quirks to create something new. This talk charts the collaboration between artist and programmer in building a custom graphic style from the ground up, emulating paper textures, ink misregistrations, and halftone patterns. Learn how they mimicked analog print workflows, and reimagined old-school console limitations through the lens of print.
11:45 AM - 12:45 PM
Lunch
Food Trucks Available on Site
Speakers and All Access Pass holders will have lunch provided. Enjoy a brief lunch break at the Alberta Legislative Grounds.
1:00 PM - 2:00 PM
From Prototype to Payday: Tips to Structure and Sustain Your Game Studio (City View Room)
Muddassir Mahmood, Insert Coin Accounting
Track: Indie
This talk will help you demystify game industry finances with an Accounting 101 speedrun, along with a quick intro to tax credits, grants, and funding opportunities. The goal is to provide you with the knowledge you need to set your indie studio up for success!
1:00 PM - 2:00 PM
Getting Your Board Game Made: Local Options and Overseas (Boreal Forest)
Kevin Douangmany, The Resplendent Cave
Roberta Taylor, Independent Game Developer
Alyx Bui, Independent Narrative Consultant
Tyler Anderson, 3D Printersaur
Track: Indie
In this talk, attendees will learn how to create components to their board games with local businesses here in Edmonton and where to go when those options don't exist locally. This panel will also touch on essential concepts for exporting art assets, such as file type, bleed, trim size and margins. A collection of board game and tabletop roleplaying designers will also talk about their experiences dealing with publishers, funding, and manufacturing.
1:00 PM - 2:00 PM
Guided Networking: Tensions in AI/ML for Games (Canadian Shield)
James Dang, Amii
Track: AI/ML in Games
In this session folks interested in exploring AI/ML usage in their games will be encouraged to react to a prompt. Guided by James Dang from Amii, he will be on site to answer from the perspective of a non-technical AI user and in his capacity through his work at Amii.
2:00 PM - 4:00 PM
Indie Pitch Competition (Capital View Room)
Judges include:
James Dang, Amii
Abby Douglass, ELIXR Simulations
Carina Kom, Simply Sweet Games
Boldwin Li, Game Designer
Kael Nicholson Beamdog
Track: Indie
The Indie Pitch Competition, presented by ERIN (Edmonton Regional Innovation Network), gives indie studios the chance to showcase their work for a shot at cash prizes, GDX 2026 passes, mentorship, and more.
2:15 PM - 2:45 PM
Solidarity, Perseverance and Other Respectful Character Traits - BIPoC Women in the Workplace (Boreal Forest)
Kat Barkwell, Games Industry Advocate
Track: Indigeneity and Diaspora in Games
Studios of all sizes often have Employee Resource Groups, which at first glance seem like the best way to find community at work. But often these avoid real challenges to structural oppression and use “Girl Boss” feminism as DEI points for corporations. So How can organizations encourage allyship among all employees? How do you ensure intersectionality? How can you impact the culture of the city you work out of? Your little corner of the internet, or your community? And as an individual How do you hold your company accountable? How can you even address workplace issues without fear of repercussions? The bad news is solidarity and perseverance are respectable because they’re hard to do. The good news it’s actually much harder to not try at all.
2:15 PM - 2:45 PM
Cracking the Code of Alternate Reality Games (Canadian Shield)
Nick Hoskins, One Over Games
Track: Indie
In an increasingly crowded market, Alternate Reality Games (or “ARGs”) provide a uniquely compelling way for games to stand out. ARGs draw players in by blending in-game interactions with real-world elements - but how do you run an ARG? How do you design ARGs to be played collaboratively by the community? And how do you use these cool experiences to market your game?
3:00 PM - 4:00 PM
Guided Networking Session: Marginalized Genders in Games (Grassland)
Games Industry Discussions
Track: Building a Better Games Industry
Connect, share, and build community in this welcoming networking session designed for game developers of marginalized genders. Through guided prompts and conversation starters, participants will have the opportunity to meet peers, exchange experiences, and explore opportunities for collaboration and support in a safer, intentional space.
3:30 PM - 4:30 PM
Funding for Gaming - How to Succeed at Grants (Boreal Forest)
Jinting Zhao, SHE-Q Audio
Track: Indie
It is an emerging trend that games and interactive media are applying for funding from arts grant bodies that support other artistic disciplines like music, dance, and film. However, success has been limited not because of an inherent bias against games as a multidisciplinary art form, but due to a lack of understanding of how to navigate arts funding systems and values. This session is a basic roadmap for how to position yourself for success as a game developer for funding support from the arts.
3:30 PM - 4:30 PM
Voice Acting for Indies: Collaborate, Create, Captivate (Foothills)
Ali Gohar, Voice Actor
Track: Indie
Voice acting can bring characters to life, but for indie developers, navigating the process can feel daunting. In this session, voice actor and creative collaborator Ali shares a practical, behind-the-scenes look at working with voice talent on small teams and tight budgets. From casting and direction to timelines and best practices, Ali will walk through how to build strong partnerships that elevate your game’s narrative and emotional depth. The talk also addresses the growing presence of AI-generated voices, exploring the ethical implications and why authenticity and human performance still matter. Whether you’re new to VO or refining your storytelling toolkit, this session will help you make your characters not just heard, but unforgettable.
4:30 PM - 5:00 PM
Spot-dodging Complicity in the Destruction of Gaza: A Resistance Toolkit for Game Developers (Capital View Room)
Ahmar Rana, Moonmeter Collective, Biryani Games
Track: Indigeneity and Diaspora in Games
A complex relationship exists between the videogame industry and the ongoing mass-murder and displacement of the Palestinian people. Platforms and technology common in game development funnel money and weapons into empires and industrial complexes that believe they benefit from consumers turning a blind eye to their destructive practices. This talk will provide a resistance toolkit to game developers, players and empathetic humans looking to make a difference right now -- before it is too late.
5:00 PM
Closing (Capital View Room)
IAA Team
Thank you for coming to GDX! We hope to see you again next year. We will close off with some hints about what is to come from Interactive Arts Alberta.
5:30 PM Onwards
Story City Adventures (Violet King Henry Plaza)
Emily Craven, Story City App
Track: Indie, Building a Better Games Industry
Not quite done GDXing? Emily, CEO of Story City, will meet folks in Violet King Henry Plaza and get them set up for some interactive stories on the Story City App! Make a group and explore some free content created specifically for the Legislative grounds.
Speakers
Come join the best and brightest of the games industry at GDX.
From experts who are dedicated to making the industry a better place, to world-class AI and Machine Learning scientists, and local indie community activators.
GDX 2025 has something for everyone.
Stay tuned as speakers are announced.

Kim Belair (she/her)
Co-founder & CEO Sweet Baby Inc.
Kim Belair is the lead and co-founder of Sweet Baby Inc, a narrative development company based in Montreal. Part of the games industry since 2013, she's worked on projects including Sable, Alan Wake II, Spider-Man 2, South of Midnight, Wu-Tang: Rise of the Deceiver, and many more. Beyond her narrative work, Kim is an advocate for more resonant representation in games, and for generally making things better for workers in an often unfair industry.

Michael Schmalz (he/him)
Former President, Digital Extremes
Chair of the Board, Canada Media Fund
From 2004-2023, Michael Schmalz was the president of Digital Extremes Ltd., a London,
Ontario based videogame developer for Nintendo, Xbox, Playstation and PC. Digital
Extremes is a pioneer in the videogame industry having worked on some of most popular first-person action franchises including BioShock, Halo and Unreal. DE's most recent game, Warframe, a digitally distributed, original I.P. has attracted more than 80 million users since its launch in 2013 and has become one of the most successful Free-to-Play PC-Console action-adventure games in the industry.
Over the past twenty years, Dr. Schmalz worked with government and other game industry leaders to help develop programs to help promote the video game industry locally, provincially and internationally. Dr. Schmalz has been honored as the Ernst & Young’s Entrepreneur of the Year in Entertainment and Media and received the TechAlliance Tech Visionary award as well as an honorary diploma from Fanshawe College.
Dr. Schmalz has a Ph.D. in media studies and a Masters degree in engineering science
from the University of Western Ontario to compliment an MBA from the Schulich School
of Business at York University. He is a Certified Professional Accountant, a Chartered
Director and a Licensed Professional Engineer. Michael currently serves as board Chair
of the Canada Media Fund which provides $450M of funding for Canadian television and
digital media production annually and volunteers with start-up technology companies as the Chair of TechAlliance of Southwestern Ontario.

Natalie Tin Yin Gan (顏婷妍) (Pinki Li) (she/her)
sunset visitor 斜陽過客 & Hong Kong Exile
Natalie Tin Yin Gan / 顏婷妍 (she/her) is an independent dance artist, writer, and facilitator based on the unsurrendered ancestral lands of the Musqueam, Squamish, and Tsleil-Waututh First Nations. Her practice squats at the intersection of diasporic dissonance, somatics, and technology-induced melancholy. Natalie is an award-winning Narrative Designer at sunset visitor studio, which released the critically-acclaimed 1000xRESIST. Natalie is also the Co-Artistic Director of interdisciplinary company, Hong Kong Exile, and a certified teacher of Fitzmaurice Voicework®, a body-centred and trauma-aware approach to the voice.

Kaelin Lavallee (he/him)
Studio Reset
Kaelin is a Métis writer, designer, and professional procrastinator who's spent the last decade or so wrangling story chaos into something that (usually) makes sense. He has worked on everything from AAA games to indie projects - the latter of which he finds himself currently embroiled in with his team at Studio Reset. He thinks he's funnier than he is.

Carina Kom (she/her)
Simply Sweet Games
Carina is the Chief Product Officer and Co-founder of Simply Sweet Games. She is a video game company founder and entrepreneur, game designer and producer with over 17 years of experience.
Her career includes philanthropy for Diversity and Equity in games, in addition to inclusive design and production, working on projects ranging from indie games to massive AAA titles. She has shipped products onto multiple platforms with renowned teams such as EA, Microsoft, and Unity, and has successfully launched games on Gen4 and Gen5 platforms.
At Simply Sweet Games, Carina leads the creative direction and production efforts, focusing on delivering polished, high-depth premium games that appeal to diverse audiences.
.png)
Presley Hynes (any/all)
Gearbox Software
Presley (any pronouns) is a sound designer working and living in Edmonton, Alberta, who has been in the industry for just over 7 years. Their credits include games like Anthem (Bioware), God of War: Ragnarök (Santa Monica Studio / Sony) , and the upcoming Borderlands 4 (Gearbox). She is particularly a fan of creating audio for creatures and giving them their voices.

Karin Weekes-West (she/her)
Games Industry Veteran
Karin Weekes-West has a Master's in Journalism and has worked in editing for the past 20 years, including work on the Dragon Age and Mass Effect franchises. Karin has also worked as a cultural consultant on First Nations issues, bringing her experience as a member of the Southern Cheyenne and Arapaho Tribes of Oklahoma, and served on the board for HavenCon, a queer fan convention in Austin, Texas. When not polishing prose, Karin enjoys mining for Rock and Stone in Deep Rock Galactic and rerolling 1s and 2s with her dragonborn fighter's greatsword in the family D&D game.

Muddassir Mahmood (he/him)
Insert Coin Accounting
Muddassir Mahmood is a Co-Founder at Insert Coin Accounting, a specialized tax and strategy firm dedicated to supporting game development studios across Canada.
Beyond his expertise in tax, accounting, and audit, it’s his passion for gaming and technology that makes Insert Coin the perfect fit. When he’s not driving company success and maximizing client value, he’s leveraging his programming skills to transform Insert Coin into a streamlined, tech-forward firm.
Since 2010, Muddassir has worked with hundreds of gaming and digital media clients across Canada in various capacities, including tax filing, compliance, assurance, strategic financial consulting, and tax credit and grant preparation. His unique blend of technical skills and industry knowledge has made him a trusted advisor in the gaming community.

Kat Barkwell (she/her)
Game Developer and Community Leader
Kat is an RPG programmer, community leader, and staunch advocate for BIPoC voices in games. Kat stood up two intersectional advocacy groups within EA and is one of organizers responsible for the Gamers for Groceries charity streams. Two shipped games (BioWare, Full Circle) and seven years later she now lives in Montreal working remote.

Trick Weekes (they/them)
Games Industry Veteran, Author, Narrative Designer
Trick Weekes has written for video games for more than 20 years, including work on the Mass Effect and Dragon Age series. They were the lead writer on Dragon Age: Trespasser and Dragon Age: The Veilguard. Their novels include the Rogues of the Republic fantasy heist caper series, the young adult novel Feeder, and the tie-in work Dragon Age: The Masked Empire. Trick lives in Canada with their partner Karin, their two sons, and many rescued animals. When not writing, they practice martial arts and spend way too much time building large Lego sets.

Hedy Fu (she/her)
DoomScroll Studio
Hedy is a Chinese-born Canadian designer who is committed to providing a platform that highlights underrepresented voices and promotes diversity in her work. She meticulously researches and studies cultures to ensure accurate and respectful representation of different traditions, avoiding superficial portrayals. Her passion for world building, narrative design, and developing visual styles complements her proficiency in visual art development.

Ali Gohar (he/him)
Voice Actor
Ali Gohar is a voice actor based in Edmonton with over a decade of experience in the industry. From his home studio, he has lent voice to major brands like Canadian Tire, Dunkin’ Donuts, Bacardi, and Spotify.
Where he truly shines is in character work. Ali brings high-intensity energy and emotion that clients say helps breathe life into every role....whether it’s for animation, video games, advertising, or educational content.
Ali has had the pleasure of collaborating with indie game developers across the globe, as well as contributing to titles from larger studios, including Starship Troopers: Terran Command, Stumble Guys, Dune: Spice Wars, and many more.

Justine Magbitang (she/her)
DoomScroll Studio
Justine is a Filipino-Canadian artist and designer with a diverse range of creative interests and skills. Her exceptional attention to details and research enables her to add depth and meaning to the messages in her team’s projects. Her insightfulness allows her to approach topics like cultural representation in a clear, accessible way, making them easier to understand for those unfamiliar with such issues.
.png)
Yannan Ma (Mayan) (he/him)
DoomScroll Studio
Mayan is a Chinese national, born in Kuwait, and raised in the American education system. His early exposure to diverse worldviews has given him a unique perspective that blends Western and Eastern viewpoints. This understanding continually informs his creative practice, as he seeks new and different perspectives to challenge his existing knowledge base.

Eileen Mary Holowka, PhD (they/she)
Weird Ghosts & Gamma Space
eileen mary holowka (they/she) is a writer, game dev, and patient advocate. They are the co-founder of the impact fund Weird Ghosts as well as the Baby Ghosts Studio Development Fund where they work to support underrepresented indie game developers. They are especially focused on changing the games industry by supporting more sustainable models, which is why they are also a member of Gamma Space Cooperative and Something We Love (the first indie game cooperative in Winnipeg). You can find them online @derangedpoetess

Luke D'Alfonsi (Lukey) (he/they)
DoomScroll Studio
Luke D'Alfonsi (aka Lukey) is a creative force to be reckoned with. With a passion for gaming and XR technologies, Lukey spent their early life exploring the intersection of art, tech, and storytelling. From digital art to music and film production, Lukey has mastered a range of skills and software to bring their imagination to life. As a solo developer, they have created a slew of flat and XR experiences, pushing the boundaries of what's possible in these mediums.

Nick Hoskins (he/him)
One Over Games
Nick Hoskins is the founder of One Over Games, and recently released his debut game "Imitosis" on Steam. Nick has worked as a programmer, designer, and technical producer on various AA and indie titles, and has a degree in Computer Engineering from the University of Alberta. Nick lives in Edmonton with his rabbit Aero.

Kenzie Gordon (she/her)
Games Industry Scholar
Kenzie Gordon (she/her) is a social worker, doctoral candidate, and settler scholar at the University of Alberta on Treaty 6 territory. Her research examines topics ranging from gender-based violence in video games to games education and equity issues in the game industry. She is a board member with Baby Ghosts, a non-profit peer accelerator that helps games studios led by marginalized creators transition to co-operative studio models, and the project manager for The First Three Years, a longitudinal SSHRC-funded study on the transition of games graduates from school to work.

Ahmar Rana (he/they)
The Moonmeter Collective & Biryani Games
Ahmar Rana is a games educator, co-founder of emerging Treaty Six/Edmonton-based worker-first studio The Moonmeter Collective and founder of sole proprietorship Biryani Games. As a second-generation Pakistani-American and Canadian immigrant, Ahmar takes pride in being a highly-hyphenated developer whose cultural roots and diverse life experiences infuse their artistic practice with a backbone of cross-cultural solidarity. With a background in the educational games space, and as a former educator himself, Ahmar’s work taps into the potential of games to not only teach skills, but model empathy.

Hope Docking (she/her)
Cozy Comet Games Worker Cooperative
Hope Docking is a game producer and QA lead based in Edmonton, co-founder of Cozy Comet Games Workers Cooperative. With credits on Dragon Age: The Veilguard and Mass Effect: Legendary Edition, she specializes in cross-team collaboration, testing strategy, and inclusive development. Hope was also an organizing member of one of Canada’s first video game worker unions (under UFCW 401), where she contributed to communications and outreach.
Now that she's escaped AAA game development she's focused on ways we can build a better, more sustainable games industry together.

Jawdat Toume (she/her)
Master's Computing Science Student - UAlberta
Jawdat Toume is a Masters Computing Science student at the University of Alberta who loves to make, talk, and play games in every sense. She has been making games and integrating herself in the game development community for the past 5 years. Primarily focusing on music and programming, Jawdat has created many games in this time.
Jawdat is the former president of the Games Den, the game development club at the University of Alberta. Jawdat has also been doing research at the University of Alberta in Game AI, with a particular interest in player experience and strategy and how they can be impacted by a game's AI.
Jawdat holds a particular interest in understanding how people are affected by their gaming experiences, and the ways that people can come together through their experiences, and is passionate about making sure that aspiring game developers are able to feel that they can also one day make their very own game.

Dave Goel (he/him)
UAlberta Student and Indie Developer
Dave is an Indie game developer with expertise in both programming and audio production. He is the Producer at COG Studios, an indie studio founded by a group of University of Alberta students.
In addition, Dave is an AI games researcher who has worked with the Audio Games Lab and the GRAIL Lab at the University of Alberta. He is currently pursuing his Master's degree for Computing Science at the University of Alberta.

Areï Rodelys (she/her)
IxDF Edmonton
Areï Rodelys (she/her) is an independent consultant in service design and user research with over a decade of experience across cultures and continents—from Madagascar and France to Japan and Canada. She has worked on design challenges in sectors like automotive, government, and education, often drawing from game design to make systems more engaging. Outside of client work, Areï co-leads the IxDF Edmonton community, helping spread thoughtful UX thinking—one meetup at a time. She’s especially passionate about bringing human-centered design into new frontiers (games included!) and grounding creative work in what truly matters to people.

Jinting Zhao (she/her)
SHE-Q Audio
Jinting Zhao is a music producer, audio engineer, songwriter, advocate and strategist known for bridging high-level policy insight with real-world creative industries expertise. As the founder of SHE-Q Audio, she leads an award-winning national organization supporting women and non-binary talent in technical music roles, while consulting across arts, government, and the creative industries on equity, infrastructure, and funding.
Nominated as Women in Music Canada's Changemaker of the Year, she’s built a reputation for navigating complex systems, securing funding for arts projects, and developing infrastructure solutions in the creative ecosystem that actually work. Whether in a studio or a boardroom, Jinting brings sharp strategy, creative fluency, and unapologetic clarity, serving on the boards of the Polaris Music Prize and West Anthem, and the Juno Awards Producer of the Year Advisory Committee. Jinting is based in Edmonton, where she is an in-house producer and engineer at the historic Up In Arms Studios.

Roberta Taylor (she/her)
Analogue Game Designer & Consultant
Roberta is an experienced analogue game designer specialising in accessible, family friendly games. She is passionate about designing games that create compelling opportunities for learning and conversation and is very interested in the space where play and serious ideas intersect.

Andrea Urbina (she/her)
CEO ELIXR Simulations
Andrea is a seasoned administrative professional with nearly a decade
of expertise in operations, management, and communications. Her career
spans the non-profit, postsecondary, and healthcare sectors. Andrea played
a pivotal role in establishing the Peter Lougheed Leadership College alongside
the Rt. Hon. Kim Campbell, showcasing her strengths in program development,
leadership, and mentorship. Since joining ELIXR Simulations, Andrea has
been excited about the transformative potential of virtual reality, and she
regularly stays up to date with current trends and innovations in the technology.
When she's not exploring virtual worlds, Andrea enjoys honing
her culinary skills in the kitchen and watching horror movies.

Nathaniel Rossol (he/him)
vrCAVE
Dr. Nathaniel Rossol is the CTO and co-founder of vrCAVE; an indie game company that specializes in multiplayer VR escape room games. After earning a PhD in Computing Science in 2015 at the University of Alberta with a focus on human-computer interaction, he was briefly an instructor at MacEwan University teaching courses on computer graphics and video games. In 2017 he co-founded vrCAVE with his brother Alex. Nathaniel currently leads the development team at vrCAVE producing even more multiplayer VR games.
Special Networking Event
Conference attendees are invited to join us from 4-8 PM at KDays on Friday, July 18, 2025, for a networking event at Klondike Park.
Conference passes will be required for entry into KDays and the event.
Logistics
Flights
Hotels
Conference
Address
Conference
Hours
The Edmonton International Airport (YEG) is the closest airport to the event.
A discounted rate is available for attendees at the Delta Centre Suites Hotel here until July 13.
9820 107 St NW
Edmonton, AB
T5K 1E7
Wed, July 16
9:00 am – 7:00 pm
Thurs, July 17
9:00 am – 6:00 pm



