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GDX 2024 Conference

July 17-18, 2024

The conference is returning in a big way to GDX 2024 with content for developers of all skill levels!

Stay tuned to this page or our social media channels for speakers as they are announced and make sure to check the agenda as it develops.

AI/ML + Games Summit

Alberta is home to some of the foremost AI research institutions on the planet: the University of Alberta, and Amii, Canada's top centre of AI excellence. Ranked third in the world for AI, and second in the world for games + AI publications, the University of Alberta's experts in AI and games will provide you with unprecedented insight into the future of game development through AI and ML, while fellows from the world-renowned Alberta Machine Intelligence Institute will guide cutting-edge AI workshops for you to join.

Indie Realities

We elevate lesser known indie developers who are innovating in ways that really push the industry forward. Indie developers who not only push the envelope in terms of game design, but also with their teams and their communities. What does it mean to be an indie, and how do we make the indie experience sustainable? How do we build solidarity amongst indies in order to build a strong indie ecosystem?

Community-Building & Networking

We're on a mission to connect our local developers to the global game development community. Alberta talent has a lot to offer the world, and Alberta has a lot to learn from the rest of the world. Let's cross-pollinate our indie and AAA developers to build a deeper, richer foundation of connectedness within and outside our region. Community is a key element to games industry sustainability, so join your fellow game devs in our networking sessions to build solidarity.

Building a Better Games Industry Summit

Equity, diversity, and inclusion is an area of growth for the games industry. Let's move the conversation beyond representation, and more into the brass tacks of integrating EDI directly into your products, your teams, your policies and practices, and your studio culture. What constitutes authentic representation? How do we achieve belonging with uniqueness in our studios? It's time to dive deep and get broad with activating EDI in the games industry. Hear from a broad spectrum of skilled practitioners doing EDI work.

Indigeneity & Diaspora in Games Summit

Our newest summit, the Indigeneity and Diaspora in Games Summit (IDiG) will explore the challenges and triumphs of the diverse people working within the games industry. The IDiG Summit has been co-created with a committee dedicated to representing unique perspectives from across the globe and will welcome speakers from the Netherlands, Australia, Treaty 6 Territory, and more.

Schedule

This schedule is subject to change

Wednesday,
July 17, 2024

9:00 AM

Breakfast, Networking, & Registration (CAT Atrium)

Food Pass Holders Receive Breakfast; All are Welcome to Network

Light breakfast is available. Tea & Coffee will be available all day.

10:00 AM

Greetings & Welcome (DOW Theatre)

Land Acknowledgement

Dorian Rowe, Interim CEO & Film Commissioner, Edmonton Screen Industries Office

Madison Côté, Executive Director of Interactive Arts Alberta

Join us for the GDX 2024 conference kick-off with remarks from the Edmonton Screen Industries Office.

10:30 AM

Keynote: Creative Vision vs. Game Production: The Beating Hearts of Successful Game Development (DOW Theatre)

Rami Ismail, Rami Ismail

Track: Indie Summit, Building a Better Games Industry, Indigeneity and Diaspora in Games Summit
Audience: All

Rami Ismail can give 100 talks about how to pitch your game, but that won't help if you don't have a strong Creative Vision. What is Creative Vision, what is it not, how does it fit into your games' development, and what do you need to do to build a successful game production around your Vision? These are the points we are going to discover.

12:00 PM

Lunch (Drift Food Truck)

Food Pass Holders Receive Lunch; All are Welcome to Network

For those with a food pass, lunch will be available at this time. If you have not preordered food then you can proceed to the Drift Food Truck to make your order.

1:15 PM

Talk: First Indie Release with Critical Acclaim: 1000xRESIST Retrospective (CAT 106)

Remy Siu 蕭逸南, sunset.visitor 斜陽過客

Natalie Tin Yin Gan 顏婷妍, sunset.visitor 斜陽過客

Track: Indigeneity and Diaspora in Games Summit, Indie Summit

Audience: Indies

1000xRESIST is a newly released indie game on Steam with Overwhelmingly Positive reviews, and quickly rising sales. As the first game by indie studio, sunset visitor 斜陽過客, 1000xRESIST a narrative-driven game sci-fi game with deep and complex storytelling. As a group of majority Asian-Canadian artists, 1000xRESIST represents the kinds of interesting, quality stories that diverse teams are capable of.

1:15 PM

Panel: Fight the Power! Decolonizing Games (DOW Theatre)

Shirley McPhaul, Game Development Scholar
Aretha Greatrix, Ready Up Productions
David Parkin, Luggarrah

Kadeem Dunn, Diaspora Games
Derek Kwan, moderator

Track: Indigeneity and Diaspora in Games Summit, Indie Summit, Building a Better Games Industry

Audience: All

What are the ways in which colonialism has affected the development of games? While it's probably not a question you will hear from conventional games discourse, it is useful to examine the medium from different and critical lenses. From labour practices to narrative development, the legacy of colonialism is writ large across the games industry. In this panel, we talk about the ways to counter colonialism, invoke anti-oppression, and create communities that are resilient to the pernicious yoke of colonialism.

1:15 PM

Workshop: Introduction to ML Explorations (CAT 140) 1.5 Hours

Mitchell McCaig, Alberta Machine Intelligence Institute (amii)

Track: AI + ML

Audience: All

Although AI and ML in game development is still a nascent field, did you know that Alberta is a world leader in AI/ML research? If you are curious about implementing AI/ML into your game, this workshop can help you better navigate the field to understand some potential use-cases. ML Exploration is a 90 min non-technical workshop where Amii takes participants through the basics of: ● What Artificial Intelligence and Machine Learning is ● What Machine Learning can and cannot do ● Principles of Responsible AI ● Business use cases of Artificial Intelligence and Machine Learning within Startups Anyone from a startup who would like to learn a bit about AI and Machine Learning. This is a good first step into exploring how artificial intelligence and machine learning can impact their business in a non-technical way. There is no math or coding involved or knowledge needed.

1:30 PM

Panel: Exploring the Talent Pipeline: Questions for the Next Generation of Game Developers (CAT 102)

Gabrielle "Gabby" Tian, University of Alberta Games Den

Alex Twin, NAIT Game Creators Space

Jawdat Toume, University of Alberta Games Den

Alvina Mardhani-Bayne, moderator

Track: Building a Better Games Industry

Audience: All

The next generation of game developers will be the ones who shape the ways in which the games industry changes over the coming years. Whether the industry itself transforms, the medium evolves, or the people who make games change...our newest game developers have important perspectives. In this panel, we strive to create generational equity; we are flipping the script to listen to the next generation of game devs who will provide their perspectives and expectations for the change they want to see in the games industry.

1:45 PM

Panel: Team Leadership (CAT 110)

Aryon Billings, Unknown Worlds, WIGJ Ambassador

Jon Renish, Half Mermaid

Chris Entwistle, Games Industry Veteran

Imtisam Kamaldin-Suleiman, moderator

Track: Indie

Audience: All

They say that "team work makes the dream work." But how do you encourage, inspire, and empower teams to be high performance? On this panel, listen to industry veterans talk about the ways in which they help their teams succeed in ways that promote empathy, kindness, and personal/professional growth.

2:30 PM

Panel: Retro Revival: Modern Games with a Retro Feel (DOW Theatre)

daffodil jenx, daffodil & friends

Jackson Hansen, Jackson Hansen

Logan Gilmour, ThirtyThree Games

Dave Goel, moderating

Track: Indie

Audience: All

While games have undergone multiple and significant transformations in the last 50 years, there's still a niche for classic games that mimic the 8-bit and 16-bit games of the '90s. In particular, it seems that indies have embraced making modern games with a retro feel. What are the implications of making games with a retro feel from the perspectives of business, community-building, production, and creativity? Is this a good niche for indies to be in? Find out what game developers who make make modern retro games have to say about their craft.

2:30 PM

Panel: Out of Tokens: Celebrating BIPOC Game Developers (CAT 106)

Carina Kom, Simply Sweet Games
Remy Siu 蕭逸南
, sunset.visitor 斜陽過客
Osama Dorias, Brass Lion Entertainment

Kadeem Dunn, Diaspora Games
David Parkin, moderator

Track: Indigeneity and Diaspora in Games Summit

Audience: All

Although the games industry is still woefully lacking in diversity, BIPOC game developers are still making incredible video games and changing the industry for the better. In this panel, we talk about how BIPOC game developers are creating positive change in the industry by centering unique stories, taking on leadership roles, and building innovative experiences for increasingly diverse audiences.

3:00 PM

Panel: Women in Games: State of the Industry (CAT 102)

Aryon Billings, Unknown Worlds, WIGJ Ambassador
Seyi (Shay) Babatunde
, Studio Monsoon
Julie Liaw, Respawn Entertainment

Charlotte Hamilton, Only By Midnight, Rainbow Unicorn Games
Madison Côté, moderator

Track: Building a Better Games Industry

Audience: All

In 2024, the games industry isn't at its healthiest state. What does this mean for women in the games industry? While systemic barriers have already existed for women in games, how might the current state of the industry affect current and future opportunities for women and people who identify as women? This panel delves into how the games industry is evolving for women in a challenging time.

4:00 PM

Panel: Beyond the Binary: Diverse Founders Influencing the Future of Game Development (CAT 140)

Carina Kom, Simply Sweet Games
daffodil jenx
, daffodil & friends
Adam Warkentin, Room 322 Games

Alison Czarnietzki, Only By Midnight
Rosalina Hernandez, moderator

Track: Building a Better Games Industry

Audience: All

In an industry that prides itself in building experiences that provide players with different roleplaying opportunities for different identities, there is little discourse about the ways in which non-binary game developers can use games as a medium for diverse storytelling. What conditions might be necessary to encourage the development of more diverse games and game developers? In what ways do our intersectionalities influence the ways in which we run our studios or participate in the games industry?

4:00 PM

Panel: Overcoming Systemic Barriers in Games (and Cultural) Industries (DOW Theatre)

Shawn Tse 謝兆龍, Artist and Chinatown Advocate
David Parkin, Lugggarrah
Jinting Zhao, SHE-Q Audio

Derek Kwan, moderator

Track: Indigeneity and Diaspora in Games, Building a Better Games Industry

Audience: All

What reason is BIPOC and diverse gender representation still problematic in the games industry and other cultural industries? What are the barriers that prevent diversity within the games industry, and how can marginalized, underrepresented, and underestimated populations find ways to overcome these systemic challenges?

4:00 PM

Panel: Working with a Publisher (CAT 106)

Remy Siu 蕭逸南, sunset.visitor 斜陽過客
Ben Gelinas, Copychaser Games
Erisa Liu, Bluecurse Studios

Jordan Gonzalez, Bluecurse Studios
Logan Gilmour, moderator

Track: Indie Summit

Audience: All

Publishers can solve a lot of game development problems for indies who have gaps in their development and business pipelines. What are the upsides and downsides to working with a publisher? And if you do happen to find yourself working with a publisher, what should we look for in order to ensure long-term sustainability and positive experiences?

5:00 PM

Indie Town Hall (DOW Theatre)

Free Attendance for Registered Indies

Track: Indie Summit

Audience: Indies

Come join your fellow indies at the Indie Town Hall to discuss issues related to long-term sustainability, network-building, and growth amongst the indie community. This year's topics are going to dive more deeply into IAA's vision for the Walkthrough Collaborative Centre, and additional work to create opportunities for mutual reciprocity and aid.

Thursday,
July 18, 2024

9:00 AM

Breakfast, Networking, & Registration (CAT Atrium)

Food Pass Holders Receive Breakfast; All are Welcome to Network

Light breakfast is available. Tea & Coffee will be available all day.

10:00 AM

Q&A with Rami Ismail (DOW Theatre)

Rami Ismail, Rami Ismail

Osama Dorias, moderator

Track: All

Audience: All

Rami Ismail and Osama Dorias, two-thirds of The Habibis, will have an in-depth discussion about their experiences in game development, followed by an audience Q&A session.

11:00 AM

Panel: Community Management with a Diversity Mindset (CAT 102)

Charlotte Hamilton, Only By Midnight, Rainbow Unicorn Games
Aretha Greatrix, Ready Up Productions
Shauna Chambers, Freelance Community Manager

Darrin Nason, Eden Industries
Haley Skjersven, moderator

Track: Indie Summit

Audience: All

Community management isn't just about marketing and communications; it requires making genuine and authentic connections with fans. In this panel, we talk to multiple community managers about ways in which to make genuine connections with a broad audience in order to create a sustainable and committed community.

11:00 AM

Q&A: How We Acquired 100K Steam Wishlists with Bluecurse Studios (CAT 110)

Erisa Liu, Bluecurse Studios

Jordan Gonzalez, Bluecurse Studios
Jawdat Toume, moderator

Track: Indie

Audience: All

SNACKO, released last year in 2023 into early access has achieved an unheard of 100K Steam wishlists. If you're interested in knowing how Bluecurse, the team behind SNACKO, achieved this feat...come to this Q&A session!

11:00 AM

Talk: Exploring wâhkôhtowin: The Making of an Indigenous Board Game (CAT 106)

Sameer (Sam) Singh, Edmonton Shift Lab

Shauntee Fryingpan, Indigenous Knowledge & Wisdom Centre
Roberta Taylor, Roberta Taylor

Track: Indigeneity and Diaspora in Games Summit, Indie Summit

Audience: All

Exploring wâhkôhtowin is a game that is rooted in the Indigenous experience, and one that has been built by a diverse team of interdisciplinary creators. In this talk, designers from the team will discuss considerations on how to create an authentic and non-exploitative board game, and the process involved in making a fun and educational experience that is both respectful and valuable.

12:00 PM

Lunch (Dedo's Food Truck)

Food Pass Holders Receive Lunch; All are Welcome to Network

For those with a food pass, lunch will be available at this time. If you have not preordered food then you can proceed to the Dedo's Food Truck to make your order.

1:15 PM

Panel: Veteran Tales: Staying Grounded in the Games Industry (CAT 106)

Osama Dorias, Brass Lion Entertainment
Chris Entwistle, Veteran Game Developer

Imtisam Kamaldin-Suleiman, moderator

Track: Building a Better Games Industry Summit

Audience: All

The games industry can sometimes be a difficult environment to work within. In this panel, we talk with industry veterans who will share the ways in which they have managed to stay positive amidst challenging circumstances, with the goal of cultivating long and fulfilling careers.

1:15 PM

Panel: Studio Journeys: Challenges Faced at Different Stages of Growth (DOW Theatre)

Carina Kom, Simply Sweet Games
Jon Renish, Half Mermaid
Trent Oster, Beamdog

Rosalinda Hernandez, moderator

Track: Indie

Audience: All

From the startup to the AAA mega-studio and everything in-between, this panel considers the challenges that studios find themselves up against. In what ways are these challenges different or exacerbated by studio size? Which problems are solved or introduced when studios hit a certain size? All of your questions about scaling studios can be answered in this panel.

1:30 PM

Panel: AI/ML in Game Dev - Opportunities & Future Trends (CAT 140)

James Dang, Alberta Machine Intelligence Institute (amii)
Jawdat Toume, UAlberta Master's Student

Michael Ward, Artist

Corey Polo, moderator

Track: AI + ML

Audience: All

Artificial intelligence and machine learning aren't just buzzwords: they're important technologies that are being considered and experimented with at all levels of game development. In what ways can AI/ML be leveraged in a positive and ethical way in order to augment the game development process? What trends out there are BS, and what's a genuine pathway to explore for building better games and more sustainable businesses?

1:45 PM

Panel: Beyond Representation: Elevating the Portrayals of Diverse Characters in Games (CAT 110)

Shirley McPhaul, Game Dev Scholar
David Parkin, Luggarrah

Natalie Tin Yin Gan 顏婷妍, sunset.visitor 斜陽過客

Kadeem Dunn, Diaspora Games

Derek Kwan, moderator

Track: Indigeneity and Diaspora in Games

Audience: All

While portrayals of diverse characters in games are making positive strides from a quantitative perspective, representation is only the first step. Often, the full gamut of complex BIPOC representation is ignored for tropey characters, tokenization, or inauthentic quotas. What effect do these portrayals have on BIPOC communities? On the players who are exposed to limited and potentially problematic portrayals? Furthermore, what does a lack of this full gamut of representation in games tell us about popular culture and media's portrayal of BIPOC individuals? This panel explores how we might move beyond mere representation, into a new era of portrayals that reflect truly diverse perspectives.

2:00 PM

Panel: Designing for Multiplayer Experiences (CAT 102)

Adam Warkentin, Room 322 Games
Jace Boechler, Schadenfreude Studio

Julie Liaw, Respawn Entertainment

Aryon Billings, Unknown Worlds

Madison Côté, moderator

Track: Indie

Audience: All

While designing singleplayer experiences holds unique challenges, the crafting of a compelling multiplayer experience opens a whole new can of worms. At a basic level, interacting with other players introduces new design considerations to be mindful of, but how do you control for the chaos of peer-to-peer interactions? In this panel, multiplayer game developers share their best practices for creating multiplayer experiences that delight and dismay their players.

2:45 PM

Q&A: Solidarity in Game Development: Organizing for a Better Future (CAT 106)

James Russwurm, Keyword Organizer
Chris O'Halloran, UFCW 401

Alvina Mardhani-Bayne, moderator

Track: Building a Better Games Industry

Audience: All

With the industry layoffs of 2023-2024, many game developers have lost their livelihoods and are struggling to find work. During this Q&A, we talk with members of UFCW Local 401, who--under Keywords Studios--became the first group of game development workers to unionize in Canada. What conditions are necessary to ensure better working conditions, labour power, and an end to worker exploitation? What can you do to support these kinds of organizing efforts?

3:00 PM

Talk: Technical Foundation (CAT 140)

Jon Renish, Half Mermaid

Track: Indie

Audience: All

The care and feeding of your tools and technology to provide the best support for the development team.

3:00 PM

Panel: Critiquing Orientalism in Games: Perspectives from the Middle East and Asia (DOW Theatre)

Rami Ismail, Rami Ismail
Osama Dorias, Brass Lion Entertainment

Yalmaz Abdullah, Indie Developer

Jawdat Toume, moderator

Track: Indigeneity and Diaspora in Games

Audience: All

Middle Eastern and Asian representations of characters in games are no stranger to the concept of "the Other." How is the exoticism of the Middle East and Asia used to sell games and manipulate players perceptions? How do BIPOC game developers think of these representations, and how does the industry continue to contend with these problematic portrayals?

3:30 PM

Talk: Street Uni X Retrospective - A Solo Dev's Journey (CAT 102)

daffodil jenx, daffodil & friends

Track: Indie

Audience: All

Just-released Street Uni X is a one-of-a-kind retro unicycle game with lovingly rendered PS1-era graphics and unbelievably accurate arcade mechanics that reflect real unicycle tricks. Amazingly, Street Uni X has primarily been the creation of daffodil, a solo dev lovingly supported by an incredible community of friends and supporters. In this talk, daffodil talks about their journey to create Street Uni X from concept to completion, and how the journey was made possible by genuine lived experiences and a tight-knit game development community.

3:30 PM

Panel: Audio for Indie Games (CAT 110)

Delena Martens, Lucid Rain Studio
Leiss Hoffman, Freelance Musician

Ben Hung, Indie Developer

Dave Goel, moderator

Track: Indie

Audience: All

Building a compelling soundscape is a crucial ingredient for a high quality indie game. Whether it's music composition or sound design, we ask these talented panelists about the their key considerations for making indie audio that is compelling yet inexpensive.

4:30 PM

Closing (DOW Theatre)

The Honourable Nate Glubish, Minister of Technology and Innovation
Madison Côté, Interactive Arts Alberta

Audience: All

Thank you for coming to GDX 2024! We hope to see you again next year. We will close off with some hints about what is to come from Interactive Arts Alberta.

Speakers

Come join the best and brightest of the games industry at GDX 2024. From experts who are dedicated to making the industry a better place, to world-class AI and Machine Learning scientists, and local indie community activators.
GDX 2024 has something for everyone.

Stay tuned as more speakers are announced.

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Rami Ismail (he/him)

Rami Ismail

Rami Ismail is a Dutch-Egyptian independent games & tool developer with over 20 genre-defining and award-winning titles across PC, console, web, and mobile. The co-founder of the influential indie games studio Vlambeer, Rami worked on award-winning and genre-defining games such as Ridiculous Fishing and Nuclear Throne.

His development of tools like the industry-standard dopresskit.com, his prolific & popular public speaking, and highly-regarded consultancy and insights have helped shape industry opportunities for game communities & independent game developers worldwide. Rami continues to advocate the creation of a fairer and more equal industry for developers anywhere through his work at gamedev.world and globalgames.fund.

His versatility and work resulted in him receiving a wide range of recognition, including the prestigious Game Developers Choice Ambassador Award, the IndieCade Gamechanger Award, and a Forbes 30 Under 30 nomination.

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Carina Kom (she/her)

Simply Sweet Games

Carina is the Chief Product Officer and Co-founder of Simply Sweet Games. She is a video game company founder and entrepreneur, game designer and producer with over 17 years of experience.

Her career includes philanthropy for Diversity and Equity in games, in addition to inclusive design and production, working on projects ranging from indie games to massive AAA titles.

She has shipped products onto multiple platforms with renowned teams such as EA, Microsoft, and Unity, and has successfully launched games on Gen4 and Gen5 platforms. At Simply Sweet Games, Carina leads the creative direction and production efforts, focusing on delivering polished, high-depth premium games that appeal to diverse audiences.

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David Parkin (he/him)

Luggarrah

David Parkin, a proud Trawlwulway man from Tebrakunna country, is the Managing Director of Luggarrah, a wholly Aboriginal owned business located in Stawell, Western Victoria.

Founded in 2018, Luggarrah, meaning ""play, fun, and diversion"" in his language, embodies these themes by connecting diverse regional youth with the tech industry through innovative events and immersive workshops. His work focuses on upskilling First Nations people, transforming them from consumers to creators and fostering cultural storytelling through video games.

David has significantly contributed to the tech community, including leading the first Indigenous panel at PAX Melbourne in 2019. He was also the first Australian awarded the Jerry Lawson Grant for Career Development by Blaks at Xbox. An Indigenous entrepreneur, David is known both locally and internationally for integrating cultural representation in the gaming industry. His leadership extends to hosting workshops at the Digital Innovation Festival, aiming to enrich the future of Indigenous representation in games. David has worked at Melbourne based studios, League of Geeks and Samurai Punk within their production teams.

He sits on the boards of the Kinaway Chamber of Commerce and the Victorian Fisheries Authority David was the 2022 AmCham Ambassadors Award recipient.

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Aretha Greatrix (she/her)

Filmmaker, Twitch Affiliate, Twitch Women's Guild, The Four Directions Community Manager, Film Festival Organizer

Aretha is a multi-talented Indigenous filmmaker, writer, producer, streamer, and social media strategist. Aretha is the Program Director for the Dreamspeakers Film Festival, the longest running Indigenous film festival in Canada.

 

Aretha does an immense amount of advocacy, promotion, and creation in the Indigenous and LGBTQ2SIA+ communities - actively supporting the Twitch Women's Guild.

Beyond her own creative works, Aretha is a community champion and continues to build up small creators and has worked extensively with organizations about authentic Indigenous representation and support, including YouTube Canada.

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Aryon Billings (she/her)

Senior Producer at Unknown World, Women in Games Ambassador

Aryon is a project, product, and program manager extraordinaire! With over 20 years of experience in managing projects, she has had trips into the games industry as well as the public sector.​

In the past, Aryon has worked on AAA games like Anthem and currently works remotely Unknown Worlds. Taking her background in arts, project management, and love of exploring the games industry, Aryon also became a Women in Games Ambassador and helps contribute to the powerhouse of professional women working in games in Alberta.

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Shirley McPhaul (she/her)

Video Game Scholar

Shirley is an interdisciplinary scholar with over ten years of experience in critical and comparative research, education, digital communications and community outreach.

She is driven by curiosity and the desire to help others navigate complex and sometimes inaccessible topics through dialogue, interactive content and playfulness, especially in the areas of digital culture, games and Web3.

Shirley holds two Masters degrees and has been an active member of the Puerto Rican Game Developers Association. Shirley has advocated for Puerto Rican representation in games and for further supports for Puerto Rican developers as well as being a vocal and active Women in Games Ambassador.

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    Osama Dorias (he/him)

    Brass Lion Entertainment, The Habibis

    Osama is a Lead Gameplay Designer at Brass Lion Entertainment who has previously worked at Blizzard, Warner Brothers, Ubisoft, and other studios.

    Osama is also a game design teacher at Dawson College in Montréal and a co-host of the Habibis podcast.

    One of his great loves is to empower people in expressing themselves through game making. He especially loves to give a voice to marginalized people and causes. Osama has hosted game jams, workshops and other community activities to this end, which has culminated in co-founding the Montréal Independent Games Awards.

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    Kadeem Dunn (he/him)

    Diaspora Games

    Kadeem Dunn is one of the founders of Diaspora Games. Kadeem is a Mississauga-based innovator and game designer whose work is focused primarily on the intersection of digital and physical spaces and how our lives can be altered through a combination of play and technology.

    Identifying as both a Black Canadian and Jamaican, Kadeem’s work also focuses on the role that racialization plays in both the production and consumption of technology, media, and society at large.

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      Ben Gelinas (he/him)

      Copychaser Games

      Ben was a newspaper reporter, most notably covering crime and arts for the Edmonton Journal, before he made the terrifying jump to a new career making video games--at first AAA, then the weirder, wilder world of indie games. He has his own tiny company called Copychaser Games Inc. based in Edmonton, through which he developed and self-published a sad conversation simulator called Speed Dating for Ghosts.

       

      Then, less than a month ago, he released a new indie project called Times & Galaxy with a larger team of developer friends, thanks to publishing partner Fellow Traveller and funding from Canada Media Fund. Times & Galaxy turns the act of gathering and reporting news into an adventure game, where players assume the role of an robotic intern reporter aboard a news spaceship in a fictional galaxy. Somehow Fellow Traveller decided it was a good idea to publish it for some reason.

      Ben's other foot is still firmly planted in the world of AAA, where he has wrangled words for BioWare, Remedy, WB Montreal, and now Edmonton-based studio Humanoid Origin.

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        Remy Siu 蕭逸南 (he/him)

        sunset visitor 斜陽過客 & Hong Kong Exile

        Remy Siu 蕭逸南 is a composer, new media artist, and game developer based in Vancouver, BC (located on the unceded, ancestral, and occupied traditional lands of the xʷməθkʷəy̓əm (Musqueam), Səl̓ílwətaɬ (Tsleil-Waututh), and Skwxwú7mesh (Squamish) Nations of the Coast Salish peoples).

         

        His work has been presented at PuSh International Performing Arts Festival (Vancouver), The Music Gallery (Toronto), Centre for New Music (San Francisco), Power Station of Art (Shanghai), Tai Kwun Contemporary (Hong Kong), Vancouver Art Gallery, MUTEK Montreal, artsdepot (London), MATA (New York) Gaudeamus Muziekweek (Utrecht), National Taiwan Museum of Fine Arts, The International Symposium On Electronic Art, and more.

        In 2021, he founded sunset visitor 斜陽過客, an independent video game studio focused on narrative experiences. He is also currently the Co-Artistic Director of Hong Kong Exile.

        He has held other various positions, such as Founder and Manager at the Gold Saucer Studio, Curator-in-Residence at Contemporary Musiking Hong Kong, and Composers-in-Residence with the National Arts Centre Orchestra (Canada). In 2019, he was nominated for the Gaudeamus Award. In 2024, his work on 1000xRESIST (debut video game) was nominated for three Independent Game Festival (IGF) Awards: Excellence In Narrative, the Nuovo Award, and the Seumas McNally Grand Prize.

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        Yalmaz Abdullah (they/them)

        Yarrow

        "Hey, hi, hello", Yalmaz am a game dev, researcher, and occasional artist from Pakistan.

        Yalmaz has been a part of the Edmonton student development scene for about four years and is currently working on a game with some peers from the Certificate in Computer Game Development at the University of Alberta called Within The Vault. 

         

        Their research looks at tools  to help people make cool things in underrepresented languages like "Urdu".

        Yalmaz also has begun researching how people learn to play video games in order to create better supports and improve accessibility from a learning perspective. In their free time, they volunteer as part of the IGDA-Foundation to help make games a more equitable space.

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        Julie Liaw (she/her)

        Respawn Entertainment

        Julie is just your average trans girl in game dev.

        Currently, she works at Respawn Entertainment on Apex Legends as a Software Engineer - however, past teams include Beamdog & Inflexion.

        Previously she was a multitude of things with some highlights including: wedding photographer, escape room owner, Best Buy Geek Squad tech, and piano teacher. 

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        Rosalinda Hernandez (she/her)

        Red Iron Labs

        Rosalinda Hernandez is the co-founder and CEO of Red Iron Labs. Her work emphasizes innovative design with a strong focus on cultural understanding.

         

        Her work focuses on how Red Iron's products influence and reflect current and future cultural trends, aiming to enhance intercultural competence and developing products that are self-aware and attuned to the changing dynamics between human experience and technology. Rosalinda strives to challenge the status quo and make a meaningful impact on representation in the game and tech industries.

        • LinkedIn
        • Studio Monsoon
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        Seyi (Shay) Babatunde

        Studio Monsoon

        Seyi "Shay" is the dynamic Human Resources Generalist at Studio Monsoon, and she brings a strong track record of effective solutions when it comes to public relations, marketing, and business development. With over a decade of entrepreneurial experience, Seyi brings a rich background in psychology and human resources to her role, finding a new and exciting niche in the world of gaming.

        Her passion lies in bringing brilliant minds together to create something powerful, and she is driven by the endless possibilities that come with taking calculated risks. Having lived across four countries on three continents, Seyi offers a global perspective that enriches her innovative approach to problem-solving and strategy development.

        Despite being a recent entrant into the gaming industry, Seyi's fresh perspective has proven invaluable, introducing novel initiatives that propel Studio Monsoon forward. Her exceptional ability to connect the dots and devise effective strategies is matched by her deep commitment to helping individuals realize their full potential, offering unwavering support and encouragement every step of the way. She has found a new home in the gaming industry and is loving the adventure.

        • Studio Monsoon
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        Ben Hung (he/him)

        WaanSoft

        Ben is a freelance sound designer and composer for video games. With contributions to over 20 commercial titles, his works can be heard in the likes of Two Strikes, Kingdom Gun, and Lego Brawls.

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        Trent Oster (he/him)

        Beamdog

        Trent Oster is a name that people do not easily forget. From co-founding BioWare, to his most recent IP creation, MythForce, at Beamdog, Trent is a legend in the video game industry and a major player in the Alberta games scene.

        Trent is incredibly passionate about ensuring that people are successful in their endeavors and provides significant mentorship within the community.

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        • Instagram
        • Facebook
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        Natalie Tin Yin Gan
        顏婷妍 (she/her)

        sunset visitor 斜陽過客 & Hong Kong Exile

        Natalie Tin Yin Gan (顏婷妍) is an independent dance artist, writer, and teacher based in so-called Vancouver, on the unsurrendered ancestral lands of the Musqueam, Squamish, and Tsleil-Waututh First Nations.

         

        Her performance practice squats at the intersection of ancestral spirit, somatics, and technology-induced melancholy. Natalie is Co-Artistic Director of Hong Kong Exile, that explores the historical and contemporary politic of the Chinese diaspora.

         

        When she’s not busy snacking, Natalie is a somatic voice teacher and a Narrative Designer at indie video game company, sunset visitor 斜陽過客. 

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        Adam Warkentin (any/all)

        Room 322 Games

        Adam Warkentin is a non-binary game developer leading the team at Room 322 Games.

         

        They are currently working on Soul Riders among other smaller projects, a multiplayer experience that is not to be missed.

         

        They graduated NAIT in 2019 after which they dove head first into indie game development! During their time as an indie developer, Adam has made time to return to NAIT to speak about game development to the next generation of game developers and be involved in the community.

         

        Adam hopes to build a strong dev focused indie studio where creativity is nurtured and all voices are heard!

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        Jinting Zhao (she/her)

        Up In Arms Studios, Songwriter, SHE-Q Audio

        Jinting is a songwriter, producer, vocalist, engineer and advocate. Based out of Up In Arms Studios in Edmonton, she has produced and engineered for acclaimed and dynamic Canadian artists like Jully Black, Sinzere, Jessa Sky, Arlo Maverick, and Kuzi Cee.

         

        As a songwriter, her work has been featured on
        CityTV, Crave,Amazon Prime, NHL broadcasts, and others. Jinting is the founder of SHE-Q Audio, an organization that works to accelerate gender equity in audio in Canada. She is a sought after speaker and advisor, including guest lecturing for the University of Colorado Recording Arts program, speaking at the
        upcoming Reeperbahn Festival in Germany, and at MixNik Audio Engineering conference in Atlanta, Georgia.

         

        In 2024 was selected as a participant for both Keychange EU and Music Publishers Canada’s Women In the Studio national production accelerator programs. She is a member of the Audio Engineering Society's Diversity Equity and Inclusion committee, a twice-elected board member of the Alberta Music industry association, and a member of the Alberta Women’s Economic Development Roundtable representing cultural industries.

        • LinkedIn
        • Instagram
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        • Facebook
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        Chris Entwistle (he/him)

        Veteran Game Developer

        Chris Entwistle has been working in video games since the year 2000, working for companies such as SEGA, Activision, Jagex, BioWare, and Improbable.

         

        He has shipped titles across four technology generations, working in roles including technical design, quality assurance, production, and operations. 

        • LinkedIn
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        daffodil jenx (they/them)

        daffodil jenx is a non-binary, multidisciplinary artist and athlete.

        They combine street sports, game development, music making, and clowning, into a unique personal style that celebrates our collective differences while ensuring visibility on those marginalized from creative and tech spaces.

        They are obsessed with unicycling and made STREET UNI X about it.

        • Instagram
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        Alison Czarnietzki (she/her)

        Alison has always dreamed of making games, vowing in Grade 4 to one day create a game for Nintendo. This dream became reality with Curved Space, launched in 2021 on PC and console, including a physical release for Nintendo Switch. Before diving into the indie scene, Alison was a co-founder of 3DI (later Serious Labs), spending 15 years leading the development of serious games for industry, including a line of award-winning VR Crane simulators.

        In 2020, Alison co-founded Only By Midnight with her partner, Jen Laface. They released Curved Space and then moved into a new phase of the business, establishing Only By Midnight with a dual purpose: in-house development led by Jen and a technical consulting arm led by Alison.

        Alison now supports Only By Midnight and its flagship title Ctrl Alt Deal, while also serving as the Technical Director for Lunchbox Entertainment, architecting the next-gen MOBA, Sirocco.

        In 2024, Alison began her transition and is now proudly living as her authentic self. She is happier and healthier than ever and grateful for the support from her amazing teams at Only By Midnight and Lunchbox.

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        • Facebook
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        Gabrielle "Gabby" Tian (any/all)

        The Games Den - University of Alberta

        Gabrielle Tian (she/her) is a 5th year Undergraduate Student at the University of Alberta, majoring in English and pursuing the Certificate of Computer Game Development.

         

        As a game developer, she takes pride in her writing. Gabrielle is the president of The Games Den, a student group at the University of Alberta dedicated to making, talking about, and playing games.

         

        In her free time, she likes drawing, writing, and playing TTRPGs.

        • Instagram
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        Alex Twin (he/him)

        Game Creators Space - NAIT

        Alex is a second-year Indigenous game programming student at the Northern Alberta Institute of Technology (NAIT) and the president of the Game Creators Space student game development club.

        The goal of the Game Creators Space is to become an inclusive and helpful way for students to start networking and building connections within the Alberta games industry. Last year, the club put on their first student-led conference, Level Up, which was met with incredible success and support from the community.

        • Instagram
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        Jon Renish (he/him)

        Half Mermaid

        Jon Renish is an industry veteran with over twenty years of professional development experience. Ranging across projects big and small including the upcoming Dragon Age: The Veilguard, he is currently working at an independent studio, Half Mermaid, as their Lead Programmer.

         

        He is excited to share his knowledge and insight into game development.

        Jon has also worked hard to support community in the past by helping organize "Gamers for Groceries" a streaming event dedicated to supporting Food Banks Canada. The event has been incredibly successful and has incorporated developers from studios across North America.

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        Leiss Hoffman (she/her)

        Freelance Musician

        Leiss Hoffman is a seasoned freelance musician hailing from Edmonton, Alberta, has over 15 years of study and experience.

        She has written soundtracks for games such as 'Tiny Life', 'BroodStar', and 'Super Retro Maker'. She specializes in writing hardware-accurate chiptune music using software such as Furnace and FamiTracker.

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        Delena Martens (she/her)

        Lucid Rain Studios, Green Noise Studios

        Delena Martens is a vocalist, composer, instructor and sound artist creating work in Edmonton for the last six years. As Co-founder, Creative and Audio Director of indie horror game studio, Lucid Rain Studios, she brings a multidisciplinary perspective and vision to her work in game development. Her vision, expertise, and passion for audio and visual media has guided the direction, flow, and delivery of the studio’s work, including their current project, INFERIUS.

        Delena is passionate about facilitating an inclusive environment for creativity and artistic practice to thrive, both with Lucid Rain Studios and also her own private teaching studio, Green Noise Studio. She brings a skilled and holistic approach to music practice and creation and advocates for the space needed for musicians and artists to thrive in the indie game scene.

        • Instagram
        • TikTok
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        Jace Boechler (they/them)

        Schadenfreude Studio

        Jace Boechler is visual artist and indie dev working on comics, art about pizza, and two multiplayer titles ~ simultaneously! Between these games (Little Hellions and RPS Royale), Jace spins many plates ~ primarily focusing on "abundantly interactive" user interfaces and humorous play experiences as a whole.

        Jace has been an avid supporter of GDX for many years and has contributed extensively to the launch of the first Alberta Steam Sale!

        • Instagram
        • Discord
        • Youtube
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        • Twitch
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        Jackson Hansen (they/them)

        Independent Game Developer

        Jackson Hansen is an independent game developer working out of Edmonton Alberta.

         

        Enthralled by game design at a young age, Jackson has been developing games as a solo amateur since age 13. Having spent years on countless small projects inspired by the games of their childhood, Jackson has most recently focused their experience on YANCY, a non linear NES style action game following a small protagonist in a vast and dangerous world. Jackson's games seek to marry the ruthless nature of 1980s gaming with the approachability of modern Nintendo, and inspire others to create games.

        • X
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        Shawn Tse 謝兆龍 (he/him)

        Artist, Filmmaker, Community Organizer

        Shawn Tse 謝兆龍 is a father, artist, filmmaker, and community organizer based in ᐊᒥᐢᑿᒌᐚᐢᑲᐦᐃᑲᐣ (amiskwacîwâskahikan/Edmonton), Treaty 6 Territory & Métis Homeland. He primarily works in the arts and non-profit sectors and is grateful to share his experiences as:
         

        Shawn's lovely photo was taken by Jordon Hon  韓寶軒, another active member of the Hong Kong Chinese community in Edmonton.

        • Instagram
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        Michael Ward (he/him)

        Artist, Digital Media Expert

        Michael Ward is a graduate of the Vancouver Animation School Concept Art diploma program and life time artist. He has worked on several games creating concept art, 2D assets, UI and pixel art. After losing opportunities to AI he has recognized that AI will be a permanent part of the industry. Michael has begun to use AI as a tool and part of his own art pipeline and believes companies will not be able to rely entirely on AI in the future. He is pushing all professional artists and art directors to recognize that AI is a tool they can and should use. AI should enhance the artist. Not replace them.

         

        Although with a passion for art, Michael has spent most of his career behind the desk. Currently a successful production manager he also studies SEO and the algorithms for digital media such as TikTok, YouTube, Instagram, etc and has helped grow a dozen channels to millions of views. Because of his success there, he was invited to become an official partner with the YouTube Shorts Community Program and beta tests future youtube features and helps develop the shorts platform directly with YouTube staff.

         

        He also has a small semi-regularly updated YouTube channel of his own to show off art and animations when he has time.

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        • Youtube
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        Erisa Liu (she/her)

        Bluecurse Studios

        ​Erisa Liu is an artist and writer specializing in game-ready assets. Starting her path in visual arts in 2012, Erisa specializes in low-poly 3D, pixel art, and UI/UX. Erisa has additional experience in community management, business administration, and marketing.

        She has since been delivering fun and visually appealing experiences using Unreal Engine and in-house scripting languages.

        Erisa completed her BFA in Fine Arts majoring Game Art at Ringling College of Art + Design in 2019, and is now managing her own indie-game studio with her spouse and six cat co-workers.

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        Darrin Nason (he/him)

        Eden Industries

        Darrin Nason is a Social Media and Community Manager and QA Specialist for Eden Industries.

         

        They come from a background of playing games for charity through speedrunning events. Happily enough, speedrunning events were what led him to his position with Eden Industries.

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        Jordan Gonzalez (he/they)

        Bluecurse Studios

        Jordan Gonzalez is a programmer and game designer from Ohio, USA. With a life spent gaming across a variety of genres and a childhood spent learning programming to create games, he led an eight-year long career in traditional software development before starting development on Snacko.

        Jordan completed his Bachelor of Computer Science and Engineering at the University of Toledo in 2014, and is now a co-founder of an independent game studio alongside his spouse.

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        Charlotte Hamilton (she/her)

        Only By Midnight, Rainbow Unicorn Games

        Charlotte Hamilton is a seasoned community manager in the video game and tabletop industries as well as a Unity game developer.

         

        As a community manager for Only By Midnight, she helps build the online fandom for Ctrl Alt Deal, a turn based strategy game of corporate dysfunction.

         

        As a Unity developer for Rainbow Unicorn Games, she helped bring the Romancing Jan demo to life for PAX East. Charlotte expresses her love of games through the creation of communities to bring fellow gamers together regardless of the type of game.

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        • LinkedIn
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        Shauna Chambers (she/her)

        Freelance Community Manager

        Shauna Chambers is a community and influencer manager born and raised in Edmonton.

        She began her journey in game development in 2012 at BioWare and has since worked on various projects in Mobile, Indie, and AAA development. With a background in QA, development coordination, and content creation (combined with being an avid gamer herself) - she has a unique insight into multiple aspects of the industry and prides herself on bridging the gap between all.

        Specializing in community management and influencer relations across various industry verticals, she is passionate about creating inclusive, fun, and memorable experiences for everyone. Throughout her career, she has hosted tournaments, charity drives, networking events, developer streams, partner activations, and product launches - and is currently seeking her next adventure.

        • Twitch
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        • LinkedIn
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        James Russwurm (he/him)

        Main Organizer for the Keywords Studios QA Workers

        James Russwurm is one of the main organizers for the Keywords Studios QA workers who were employed on Dragon Age: The Veilguard.

        He helped organize the first movements and ultimately the unionization movement while working as a Quality Analyst. From forming the collective agreement to negotiating at the bargaining table James has been fighting since to establish a fair contract for game workers.

         

        A die-hard fan of all things games, he wants the industry he loves to be an industry we can all be proud of.

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        • Twitch
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        Chris O'Halloran (he/him)

        Executive Director UFCW 401

        Chris O'Halloran is the executive director for UFCW 401. Chris has served UFCW for over 20 years fighting for worker rights on picket lines and bargaining tables.

         

        Chris also served as the Stakeholder Relations Manager for the Notley government from 2016 to 2019. Chris is a dedicated father and avid Calgary flames fan and dog lover.

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        • Twitch
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        Logan Gilmour (he/him)

        Co-Founder ThirtyThree Games

        Logan is a long time staple of the independent game developer scene in Edmonton. ThirtyThree Games is best known for their smash hit game ATOMIK: RunGunJumpGun and has been a studio dedicated to building up the success of others since it's inception.

        Having had their previous home at Startup Edmonton, Logan and the rest of ThirtyThree love to give back to the community. Their newest title is currently in development after Logan completed his Master's degree and the team wrapped up some contract work. Fans of RunGunJumpGun won't be disappointed by this sophomore title which is sure to be the next smash speedrunning success.

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        James Dang (he/him)

        Amii Project Manager

        James Dang is a Project Manager with the Industry team at Amii, providing project oversight for AI/ML adoption projects and processes. He and the industry team scientists work with existing organizations to realize how AI/ML can be introduced and implemented in their organization to create better efficiencies.

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        Mitchell McCaig (he/him)

        Amii Associate Machine Learning Educator

        Mitchell McCaig is an Associate Machine Learning Educator on the Startups team at Amii. He helps Startups understand AI and machine learning, as well as ways to adopt this technology to impact their business and drive business value.

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        Jawdat Toume (she/her)

        Master's Computing Science Student - UAlberta

        Jawdat Toume is a Masters Computing Science student at the University of Alberta who loves to make, talk, and play games in every sense. She has been making games and integrating herself in the game development community for the past 5 years. Primarily focusing on music and programming, Jawdat has created many games in this time.

        Jawdat is the former president of the Games Den, the game development club at the University of Alberta. Jawdat has also been doing research at the University of Alberta in Game AI, with a particular interest in player experience and strategy and how they can be impacted by a game's AI.

        Jawdat holds a particular interest in understanding how people are affected by their gaming experiences, and the ways that people can come together through their experiences, and is passionate about making sure that aspiring game developers are able to feel that they can also one day make their very own game.

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          Alvina Mardhani-Bayne (she/her)

          Education Engagement & Recruitment Manager at Shad Canada

          Alvina is the Education Engagement & Recruitment Manager at Shad Canada, an educational non-profit that gives high school students a chance to experience post-secondary life. She is also an active volunteer in her community, as a University of Alberta Senator, a member of the Edmonton Community Foundation’s Hilltop Awards & Bursaries Committee, and with Pitbulls for Life.

          Prior to joining Shad, Alvina was an Assistant Professor at MacEwan University and spent years working with students and teachers across Alberta as an educator, researcher, and advocate for accessible education. She has also worked for the Edmonton Public School Board, the U School Program at the University of Alberta, Edmonton Public Library, and the Art Gallery of Alberta. She holds a PhD in Education from Syracuse University, and an MSc and two BA degrees (one in Art History and one in Linguistics and Anthropology), all from the University of Alberta.

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            Roberta Taylor (she/her)

            Game Design Expert

            Roberta Taylor is an experienced analogue game designer specialising in accessible, family friendly games. I am passionate about designing games that create compelling opportunities for learning and conversation and am very interested in the space where play and serious ideas intersect.

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              Shauntee Fryingpan (she/her)

              Researcher/Resource Developer with Indigenous Knowledge & Wisdom Centre

              Shauntee Fryingpan is a Researcher/Resource Developer at the Indigenous Knowledge & Wisdom Centre (IKWC).  She began her education at Blue Quills University obtaining a certificate in Early Childhood Education and later graduated from the University of Alberta with her B.Ed.

               

              Her role at IKWC is to populate the virtual library with a specialized collection of resources for First Nation students and educators. Her research focuses on First Nation history within Treaty 6, 7, & 8. 

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                Sameer (Sam) Singh (he/him)

                Co-Founder Edmonton Shift Lab

                Sameer (Sam) Singh worked as journalist & broadcaster in Edmonton and Whitehorse, Yukon. While up North, he made two internationally-broadcast documentary films  He returned to his hometown of Edmonton to work in the innovation space first at NAIT and then at the City of Edmonton.

                He is one of the founders of the Edmonton Shift Lab, a unique social innovation initiative designed to combat racism. Exploring wâhkôhtowin is one of the prototypes produced by the Shift Lab. 

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                  Imtisam Kamaldin-Suleiman (she/her)

                  UAlberta Student and Indie Developer

                  Imtisam is a producer and writer at WeNeedWeevils - a small indie studio that originated from a capstone project led by a group of University students. She is currently pursuing her fifth year in engineering physics with a specialization in nanotechnology at the University of Alberta. Beyond her academic pursuits, she enjoys dabbling in digital art and has a keen interest in the different forms of storytelling as well as in developing TTRPGs.

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                    Corey Polo (he/him)

                    UAlberta Student and Indie Developer

                    Corey has been in a nationally touring band playing festivals like NXNE (North by North-East), Sled Island, and Pop! Montreal; he has also been a professional voice actor working with clients like Amazon, AT&T, and playing the role of Therus in the acclaimed VR first-person shooter "Vertigo 2".

                    Corey is now at the University of Alberta pursuing a BSc. Hons. degree in Computing Science. Corey is broadly interested in the intersection of AI, creativity, and graphics, and was able to explore these topics as a participant of the UR2PHD program. In the 2023-2024 academic year, he won the Game Development Certificate award for "Most Creative Pacman Clone"; "I Am Human", the game developed by his team "Misery Loves Co.", was nominated for three awards.

                    After the completion of his degree, Corey aims to continue on to a career in AI and computer graphics research and development.

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                      Dave Goel (he/him)

                      UAlberta Student and Indie Developer

                      Dave is an Indie game developer with expertise in both programming and audio production. He is the Producer at COG Studios, an indie studio founded by a group of University of Alberta students.

                       

                      In addition, Dave is an AI games researcher who has worked with the Audio Games Lab and the GRAIL Lab at the University of Alberta. He is currently pursuing his Master's degree for Computing Science at the University of Alberta.

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                        Jeremy Burns (he/him)

                        ThirtyThree Games

                        Jeremy Burns is an Edmonton programmer and game designer who's been working independently in the games industry in Alberta since 2007.

                         

                        In numerous roles he's designed and built everything from Flash games to device drivers. Most recently he's joined up with ThirtyThree Games where he's worked on a VR title, a drop-in/drop-out browser-based battle royale, and a new 2D platformer project with a unique Kaizo-inspired twist.

                          Special Networking Event

                          Conference attendees are invited to join us from 7-9 PM at KDays on Friday, July 19, 2024 for a private networking event in Hall F in the heart of the GDX exhibition. Conference passes will be required for entry into KDays and the event.

                          Logistics

                          Flights

                          The Edmonton International Airport (YEG) is the closest airport to the event.

                          Conference
                          Address

                          11763 106 Street NW
                          Edmonton, Alberta
                          T5G 2R1

                          Conference
                          Hours

                          Wed, July 17

                          9:00 am – 7:00 pm

                          Thurs, July 18

                          9:00 am – 5:00 pm

                          Sponsors & Partners

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